Refine Window::set_cursor_grab API
This commit renames `Window::set_cursor_grab` to `Window::set_cursor_grab_mode`. The new API now accepts enumeration to control the way cursor grab is performed. The value could be: `lock`, `confine`, or `none`. This commit also implements `Window::set_cursor_position` for Wayland, since it's tied to locked cursor. Implements API from #1677.
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parent
8ef9fe44c7
commit
9e6f666616
19 changed files with 359 additions and 131 deletions
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@ -9,7 +9,7 @@ fn main() {
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dpi::{PhysicalPosition, PhysicalSize, Position, Size},
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event::{ElementState, Event, KeyboardInput, VirtualKeyCode, WindowEvent},
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event_loop::EventLoop,
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window::{CursorIcon, Fullscreen, WindowBuilder},
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window::{CursorGrabMode, CursorIcon, Fullscreen, WindowBuilder},
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};
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const WINDOW_COUNT: usize = 3;
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@ -88,7 +88,21 @@ fn main() {
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}
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(false, _) => None,
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}),
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G => window.set_cursor_grab(state).unwrap(),
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L if state => {
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if let Err(err) = window.set_cursor_grab(CursorGrabMode::Locked) {
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println!("error: {}", err);
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}
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}
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G if state => {
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if let Err(err) = window.set_cursor_grab(CursorGrabMode::Confined) {
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println!("error: {}", err);
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}
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}
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G | L if !state => {
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if let Err(err) = window.set_cursor_grab(CursorGrabMode::None) {
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println!("error: {}", err);
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}
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}
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H => window.set_cursor_visible(!state),
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I => {
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println!("Info:");
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