winit-core: revise MouseButton type
Unify the values of `MouseButton` and thus remove `Other` variant in limit possible buttons to 32, which was picked based on platform capabilities, where 32 is the highest. For the reference, SDL has identical limit.
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8 changed files with 191 additions and 229 deletions
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@ -30,7 +30,7 @@ use sctk::seat::SeatState;
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use dpi::{LogicalPosition, PhysicalPosition};
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use winit_core::event::{
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ElementState, MouseButton, MouseScrollDelta, PointerKind, PointerSource, TouchPhase,
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WindowEvent,
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WindowEvent, ButtonSource,
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};
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use crate::state::WinitState;
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@ -108,8 +108,8 @@ impl PointerHandler for WinitState {
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if parent_surface != surface =>
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{
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let click = match wayland_button_to_winit(button) {
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MouseButton::Left => FrameClick::Normal,
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MouseButton::Right => FrameClick::Alternate,
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ButtonSource::Mouse(MouseButton::Left) => FrameClick::Normal,
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ButtonSource::Mouse(MouseButton::Right) => FrameClick::Alternate,
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_ => continue,
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};
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let pressed = matches!(kind, PointerEventKind::Press { .. });
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@ -186,7 +186,7 @@ impl PointerHandler for WinitState {
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device_id: None,
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state,
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position,
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button: button.into(),
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button,
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},
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window_id,
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);
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@ -409,23 +409,16 @@ impl Default for WinitPointerDataInner {
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}
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/// Convert the Wayland button into winit.
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fn wayland_button_to_winit(button: u32) -> MouseButton {
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fn wayland_button_to_winit(button: u32) -> ButtonSource {
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// These values are coming from <linux/input-event-codes.h>.
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const BTN_LEFT: u32 = 0x110;
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const BTN_RIGHT: u32 = 0x111;
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const BTN_MIDDLE: u32 = 0x112;
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const BTN_SIDE: u32 = 0x113;
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const BTN_EXTRA: u32 = 0x114;
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const BTN_FORWARD: u32 = 0x115;
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const BTN_BACK: u32 = 0x116;
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const BTN_MOUSE: u32 = 0x110;
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const BTN_JOYSTICK: u32 = 0x120;
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match button {
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BTN_LEFT => MouseButton::Left,
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BTN_RIGHT => MouseButton::Right,
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BTN_MIDDLE => MouseButton::Middle,
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BTN_BACK | BTN_SIDE => MouseButton::Back,
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BTN_FORWARD | BTN_EXTRA => MouseButton::Forward,
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button => MouseButton::Other(button as u16),
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if (BTN_MOUSE..BTN_JOYSTICK).contains(&button) {
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// Mapping orders match
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MouseButton::try_from_u8((button - BTN_MOUSE) as u8).unwrap().into()
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} else {
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ButtonSource::Unknown(button as u16)
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}
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}
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