Move iOS and macOS implementations into new apple module (#3756)
Move iOS and macOS implementations to a shared folder called `apple`, to allow us to reduce the code-duplication between these platforms in the future. The folder structure is now: - `src/platform_impl/apple/` - `appkit/` - `uikit/` - `example_shared_file.rs` - `mod.rs` * Add preliminary support for tvOS, watchOS and visionOS * Reduce duplication in Cargo.toml when specifying dependencies
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28 changed files with 52 additions and 59 deletions
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@ -1,351 +0,0 @@
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#![allow(clippy::unnecessary_cast)]
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use std::collections::VecDeque;
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use std::fmt;
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use core_foundation::array::{CFArrayGetCount, CFArrayGetValueAtIndex};
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use core_foundation::base::{CFRelease, TCFType};
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use core_foundation::string::CFString;
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use core_graphics::display::{
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CGDirectDisplayID, CGDisplay, CGDisplayBounds, CGDisplayCopyDisplayMode,
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};
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use objc2::rc::Retained;
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use objc2::runtime::AnyObject;
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use objc2_app_kit::NSScreen;
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use objc2_foundation::{ns_string, run_on_main, MainThreadMarker, NSNumber, NSPoint, NSRect};
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use super::ffi;
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use crate::dpi::{LogicalPosition, PhysicalPosition, PhysicalSize};
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#[derive(Clone)]
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pub struct VideoModeHandle {
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size: PhysicalSize<u32>,
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bit_depth: u16,
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refresh_rate_millihertz: u32,
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pub(crate) monitor: MonitorHandle,
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pub(crate) native_mode: NativeDisplayMode,
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}
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impl PartialEq for VideoModeHandle {
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fn eq(&self, other: &Self) -> bool {
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self.size == other.size
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&& self.bit_depth == other.bit_depth
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&& self.refresh_rate_millihertz == other.refresh_rate_millihertz
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&& self.monitor == other.monitor
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}
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}
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impl Eq for VideoModeHandle {}
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impl std::hash::Hash for VideoModeHandle {
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fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
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self.size.hash(state);
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self.bit_depth.hash(state);
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self.refresh_rate_millihertz.hash(state);
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self.monitor.hash(state);
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}
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}
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impl std::fmt::Debug for VideoModeHandle {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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f.debug_struct("VideoModeHandle")
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.field("size", &self.size)
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.field("bit_depth", &self.bit_depth)
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.field("refresh_rate_millihertz", &self.refresh_rate_millihertz)
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.field("monitor", &self.monitor)
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.finish()
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}
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}
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pub struct NativeDisplayMode(pub ffi::CGDisplayModeRef);
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unsafe impl Send for NativeDisplayMode {}
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unsafe impl Sync for NativeDisplayMode {}
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impl Drop for NativeDisplayMode {
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fn drop(&mut self) {
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unsafe {
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ffi::CGDisplayModeRelease(self.0);
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}
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}
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}
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impl Clone for NativeDisplayMode {
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fn clone(&self) -> Self {
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unsafe {
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ffi::CGDisplayModeRetain(self.0);
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}
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NativeDisplayMode(self.0)
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}
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}
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impl VideoModeHandle {
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pub fn size(&self) -> PhysicalSize<u32> {
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self.size
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}
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pub fn bit_depth(&self) -> u16 {
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self.bit_depth
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}
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pub fn refresh_rate_millihertz(&self) -> u32 {
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self.refresh_rate_millihertz
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}
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pub fn monitor(&self) -> MonitorHandle {
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self.monitor.clone()
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}
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}
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#[derive(Clone)]
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pub struct MonitorHandle(CGDirectDisplayID);
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// `CGDirectDisplayID` changes on video mode change, so we cannot rely on that
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// for comparisons, but we can use `CGDisplayCreateUUIDFromDisplayID` to get an
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// unique identifier that persists even across system reboots
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impl PartialEq for MonitorHandle {
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fn eq(&self, other: &Self) -> bool {
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unsafe {
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ffi::CGDisplayCreateUUIDFromDisplayID(self.0)
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== ffi::CGDisplayCreateUUIDFromDisplayID(other.0)
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}
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}
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}
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impl Eq for MonitorHandle {}
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impl PartialOrd for MonitorHandle {
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fn partial_cmp(&self, other: &Self) -> Option<std::cmp::Ordering> {
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Some(self.cmp(other))
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}
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}
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impl Ord for MonitorHandle {
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fn cmp(&self, other: &Self) -> std::cmp::Ordering {
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unsafe {
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ffi::CGDisplayCreateUUIDFromDisplayID(self.0)
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.cmp(&ffi::CGDisplayCreateUUIDFromDisplayID(other.0))
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}
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}
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}
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impl std::hash::Hash for MonitorHandle {
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fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
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unsafe {
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ffi::CGDisplayCreateUUIDFromDisplayID(self.0).hash(state);
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}
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}
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}
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pub fn available_monitors() -> VecDeque<MonitorHandle> {
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if let Ok(displays) = CGDisplay::active_displays() {
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let mut monitors = VecDeque::with_capacity(displays.len());
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for display in displays {
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monitors.push_back(MonitorHandle(display));
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}
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monitors
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} else {
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VecDeque::with_capacity(0)
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}
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}
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pub fn primary_monitor() -> MonitorHandle {
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MonitorHandle(CGDisplay::main().id)
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}
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impl fmt::Debug for MonitorHandle {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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f.debug_struct("MonitorHandle")
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.field("name", &self.name())
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.field("native_identifier", &self.native_identifier())
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.field("size", &self.size())
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.field("position", &self.position())
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.field("scale_factor", &self.scale_factor())
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.field("refresh_rate_millihertz", &self.refresh_rate_millihertz())
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.finish_non_exhaustive()
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}
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}
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impl MonitorHandle {
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pub fn new(id: CGDirectDisplayID) -> Self {
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MonitorHandle(id)
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}
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// TODO: Be smarter about this:
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// <https://github.com/glfw/glfw/blob/57cbded0760a50b9039ee0cb3f3c14f60145567c/src/cocoa_monitor.m#L44-L126>
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pub fn name(&self) -> Option<String> {
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let MonitorHandle(display_id) = *self;
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let screen_num = CGDisplay::new(display_id).model_number();
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Some(format!("Monitor #{screen_num}"))
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}
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#[inline]
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pub fn native_identifier(&self) -> u32 {
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self.0
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}
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pub fn size(&self) -> PhysicalSize<u32> {
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let MonitorHandle(display_id) = *self;
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let display = CGDisplay::new(display_id);
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let height = display.pixels_high();
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let width = display.pixels_wide();
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PhysicalSize::from_logical::<_, f64>((width as f64, height as f64), self.scale_factor())
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}
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#[inline]
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pub fn position(&self) -> PhysicalPosition<i32> {
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// This is already in screen coordinates. If we were using `NSScreen`,
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// then a conversion would've been needed:
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// flip_window_screen_coordinates(self.ns_screen(mtm)?.frame())
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let bounds = unsafe { CGDisplayBounds(self.native_identifier()) };
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let position = LogicalPosition::new(bounds.origin.x, bounds.origin.y);
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position.to_physical(self.scale_factor())
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}
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pub fn scale_factor(&self) -> f64 {
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run_on_main(|mtm| {
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match self.ns_screen(mtm) {
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Some(screen) => screen.backingScaleFactor() as f64,
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None => 1.0, // default to 1.0 when we can't find the screen
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}
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})
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}
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pub fn refresh_rate_millihertz(&self) -> Option<u32> {
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unsafe {
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let current_display_mode = NativeDisplayMode(CGDisplayCopyDisplayMode(self.0) as _);
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let refresh_rate = ffi::CGDisplayModeGetRefreshRate(current_display_mode.0);
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if refresh_rate > 0.0 {
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return Some((refresh_rate * 1000.0).round() as u32);
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}
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let mut display_link = std::ptr::null_mut();
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if ffi::CVDisplayLinkCreateWithCGDisplay(self.0, &mut display_link)
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!= ffi::kCVReturnSuccess
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{
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return None;
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}
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let time = ffi::CVDisplayLinkGetNominalOutputVideoRefreshPeriod(display_link);
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ffi::CVDisplayLinkRelease(display_link);
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// This value is indefinite if an invalid display link was specified
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if time.flags & ffi::kCVTimeIsIndefinite != 0 {
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return None;
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}
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(time.time_scale as i64).checked_div(time.time_value).map(|v| (v * 1000) as u32)
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}
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}
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pub fn video_modes(&self) -> impl Iterator<Item = VideoModeHandle> {
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let refresh_rate_millihertz = self.refresh_rate_millihertz().unwrap_or(0);
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let monitor = self.clone();
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unsafe {
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let modes = {
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let array = ffi::CGDisplayCopyAllDisplayModes(self.0, std::ptr::null());
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assert!(!array.is_null(), "failed to get list of display modes");
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let array_count = CFArrayGetCount(array);
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let modes: Vec<_> = (0..array_count)
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.map(move |i| {
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let mode = CFArrayGetValueAtIndex(array, i) as *mut _;
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ffi::CGDisplayModeRetain(mode);
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mode
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})
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.collect();
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CFRelease(array as *const _);
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modes
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};
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modes.into_iter().map(move |mode| {
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let cg_refresh_rate_hertz = ffi::CGDisplayModeGetRefreshRate(mode).round() as i64;
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// CGDisplayModeGetRefreshRate returns 0.0 for any display that
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// isn't a CRT
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let refresh_rate_millihertz = if cg_refresh_rate_hertz > 0 {
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(cg_refresh_rate_hertz * 1000) as u32
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} else {
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refresh_rate_millihertz
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};
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let pixel_encoding =
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CFString::wrap_under_create_rule(ffi::CGDisplayModeCopyPixelEncoding(mode))
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.to_string();
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let bit_depth = if pixel_encoding.eq_ignore_ascii_case(ffi::IO32BitDirectPixels) {
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32
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} else if pixel_encoding.eq_ignore_ascii_case(ffi::IO16BitDirectPixels) {
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16
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} else if pixel_encoding.eq_ignore_ascii_case(ffi::kIO30BitDirectPixels) {
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30
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} else {
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unimplemented!()
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};
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VideoModeHandle {
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size: PhysicalSize::new(
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ffi::CGDisplayModeGetPixelWidth(mode) as u32,
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ffi::CGDisplayModeGetPixelHeight(mode) as u32,
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),
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refresh_rate_millihertz,
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bit_depth,
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monitor: monitor.clone(),
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native_mode: NativeDisplayMode(mode),
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}
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})
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}
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}
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pub(crate) fn ns_screen(&self, mtm: MainThreadMarker) -> Option<Retained<NSScreen>> {
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let uuid = unsafe { ffi::CGDisplayCreateUUIDFromDisplayID(self.0) };
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NSScreen::screens(mtm).into_iter().find(|screen| {
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let other_native_id = get_display_id(screen);
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let other_uuid = unsafe {
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ffi::CGDisplayCreateUUIDFromDisplayID(other_native_id as CGDirectDisplayID)
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};
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uuid == other_uuid
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})
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}
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}
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pub(crate) fn get_display_id(screen: &NSScreen) -> u32 {
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let key = ns_string!("NSScreenNumber");
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objc2::rc::autoreleasepool(|_| {
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let device_description = screen.deviceDescription();
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// Retrieve the CGDirectDisplayID associated with this screen
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//
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// SAFETY: The value from @"NSScreenNumber" in deviceDescription is guaranteed
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// to be an NSNumber. See documentation for `deviceDescription` for details:
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// <https://developer.apple.com/documentation/appkit/nsscreen/1388360-devicedescription?language=objc>
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let obj = device_description
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.get(key)
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.expect("failed getting screen display id from device description");
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let obj: *const AnyObject = obj;
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let obj: *const NSNumber = obj.cast();
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let obj: &NSNumber = unsafe { &*obj };
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obj.as_u32()
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})
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}
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/// Core graphics screen coordinates are relative to the top-left corner of
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/// the so-called "main" display, with y increasing downwards - which is
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/// exactly what we want in Winit.
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///
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/// However, `NSWindow` and `NSScreen` changes these coordinates to:
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/// 1. Be relative to the bottom-left corner of the "main" screen.
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/// 2. Be relative to the bottom-left corner of the window/screen itself.
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/// 3. Have y increasing upwards.
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///
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/// This conversion happens to be symmetric, so we only need this one function
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/// to convert between the two coordinate systems.
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pub(crate) fn flip_window_screen_coordinates(frame: NSRect) -> NSPoint {
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// It is intentional that we use `CGMainDisplayID` (as opposed to
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// `NSScreen::mainScreen`), because that's what the screen coordinates
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// are relative to, no matter which display the window is currently on.
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let main_screen_height = CGDisplay::main().bounds().size.height;
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let y = main_screen_height - frame.size.height - frame.origin.y;
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NSPoint::new(frame.origin.x, y)
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}
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