expose platform-native monitor identifier

This commit is contained in:
Ryan Stewart 2015-03-16 13:52:58 -07:00
parent 0fa5e541e8
commit 9914d826b8
6 changed files with 43 additions and 1 deletions

View file

@ -500,6 +500,19 @@ pub fn get_primary_monitor() -> MonitorID {
MonitorID(winimpl::get_primary_monitor())
}
/// Native platform identifier for a monitor. Different platforms use fundamentally different types
/// to represent a monitor ID.
pub enum NativeMonitorID {
/// Cocoa and X11 use a numeric identifier to represent a monitor.
Numeric(u32),
/// Win32 uses a Unicode string to represent a monitor.
Name(String),
/// Other platforms (Android) don't support monitor identification.
Unavailable
}
/// Identifier for a monitor.
pub struct MonitorID(winimpl::MonitorID);
@ -510,6 +523,12 @@ impl MonitorID {
id.get_name()
}
/// Returns the native platform identifier for this monitor.
pub fn get_native_identifier(&self) -> NativeMonitorID {
let &MonitorID(ref id) = self;
id.get_native_identifier()
}
/// Returns the number of pixels currently displayed on the monitor.
pub fn get_dimensions(&self) -> (u32, u32) {
let &MonitorID(ref id) = self;