expose platform-native monitor identifier

This commit is contained in:
Ryan Stewart 2015-03-16 13:52:58 -07:00
parent 0fa5e541e8
commit 9914d826b8
6 changed files with 43 additions and 1 deletions

View file

@ -3,6 +3,8 @@ use user32;
use std::collections::VecDeque;
use NativeMonitorID;
/// Win32 implementation of the main `MonitorID` object.
pub struct MonitorID {
/// The system name of the monitor.
@ -113,6 +115,11 @@ impl MonitorID {
Some(self.readable_name.clone())
}
/// See the docs of the crate root file.
pub fn get_native_identifier(&self) -> NativeMonitorID {
NativeMonitorID::Name(self.readable_name.clone())
}
/// See the docs if the crate root file.
pub fn get_dimensions(&self) -> (u32, u32) {
// TODO: retreive the dimensions every time this is called