expose platform-native monitor identifier
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6 changed files with 43 additions and 1 deletions
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@ -3,6 +3,8 @@ use user32;
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use std::collections::VecDeque;
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use NativeMonitorID;
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/// Win32 implementation of the main `MonitorID` object.
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pub struct MonitorID {
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/// The system name of the monitor.
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@ -113,6 +115,11 @@ impl MonitorID {
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Some(self.readable_name.clone())
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}
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/// See the docs of the crate root file.
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pub fn get_native_identifier(&self) -> NativeMonitorID {
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NativeMonitorID::Name(self.readable_name.clone())
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}
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/// See the docs if the crate root file.
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pub fn get_dimensions(&self) -> (u32, u32) {
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// TODO: retreive the dimensions every time this is called
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