Add dragging window with cursor feature (#1840)
* X11 implementation. * Introduce example. * Wayland implementation. * Windows implementation. * Improve Wayland seat passing. * MacOS implementation. * Correct windows implementation per specification. * Update dependency smithay-client-toolkit from branch to master. * Fixed blocking thread in windows implementation. * Add multi-window example. * Move Wayland to a different PR. * Fix CHANGELOG. * Improve example. Co-authored-by: Markus Røyset <maroider@protonmail.com> * Rename `set_drag_window` to `begin_drag`. * Improve example. * Fix CHANGELOG. * Fix CHANGELOG. Co-authored-by: Markus Røyset <maroider@protonmail.com> * Rename to `drag_window`. * Fix typo. * Re-introduce Wayland implementation. * Fixing Wayland build. * Fixing Wayland build. * Move SCTK to 0.12.3. Co-authored-by: Markus Røyset <maroider@protonmail.com>
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16 changed files with 233 additions and 5 deletions
73
examples/drag_window.rs
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73
examples/drag_window.rs
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use simple_logger::SimpleLogger;
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use winit::{
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event::{
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ElementState, Event, KeyboardInput, MouseButton, StartCause, VirtualKeyCode, WindowEvent,
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},
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event_loop::{ControlFlow, EventLoop},
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window::{Window, WindowBuilder, WindowId},
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};
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fn main() {
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SimpleLogger::new().init().unwrap();
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let event_loop = EventLoop::new();
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let window_1 = WindowBuilder::new().build(&event_loop).unwrap();
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let window_2 = WindowBuilder::new().build(&event_loop).unwrap();
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let mut switched = false;
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let mut entered_id = window_2.id();
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event_loop.run(move |event, _, control_flow| match event {
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Event::NewEvents(StartCause::Init) => {
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eprintln!("Switch which window is to be dragged by pressing \"x\".")
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}
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Event::WindowEvent { event, window_id } => match event {
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WindowEvent::CloseRequested => *control_flow = ControlFlow::Exit,
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WindowEvent::MouseInput {
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state: ElementState::Pressed,
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button: MouseButton::Left,
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..
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} => {
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let window = if (window_id == window_1.id() && switched)
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|| (window_id == window_2.id() && !switched)
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{
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&window_2
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} else {
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&window_1
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};
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window.drag_window().unwrap()
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}
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WindowEvent::CursorEntered { .. } => {
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entered_id = window_id;
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name_windows(entered_id, switched, &window_1, &window_2)
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}
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WindowEvent::KeyboardInput {
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input:
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KeyboardInput {
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state: ElementState::Released,
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virtual_keycode: Some(VirtualKeyCode::X),
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..
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},
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..
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} => {
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switched = !switched;
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name_windows(entered_id, switched, &window_1, &window_2);
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println!("Switched!")
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}
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_ => (),
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},
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_ => (),
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});
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}
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fn name_windows(window_id: WindowId, switched: bool, window_1: &Window, window_2: &Window) {
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let (drag_target, other) =
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if (window_id == window_1.id() && switched) || (window_id == window_2.id() && !switched) {
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(&window_2, &window_1)
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} else {
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(&window_1, &window_2)
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};
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drag_target.set_title("drag target");
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other.set_title("winit window");
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}
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