Event Loop 2.0 API and Windows implementation (#638)
* Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
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51
src/platform_impl/macos/mod.rs
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51
src/platform_impl/macos/mod.rs
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#![cfg(target_os = "macos")]
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pub use self::event_loop::{EventLoop, Proxy as EventLoopProxy};
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pub use self::monitor::MonitorHandle;
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pub use self::window::{Id as WindowId, PlatformSpecificWindowBuilderAttributes, Window2};
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use std::sync::Arc;
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#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
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pub struct DeviceId;
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impl DeviceId {
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pub unsafe fn dummy() -> Self {
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DeviceId
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}
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}
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use {CreationError};
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pub struct Window {
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pub window: Arc<Window2>,
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}
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impl ::std::ops::Deref for Window {
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type Target = Window2;
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#[inline]
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fn deref(&self) -> &Window2 {
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&*self.window
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}
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}
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impl Window {
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pub fn new(event_loop: &EventLoop,
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attributes: ::WindowAttributes,
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pl_attribs: PlatformSpecificWindowBuilderAttributes) -> Result<Self, CreationError>
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{
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let weak_shared = Arc::downgrade(&event_loop.shared);
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let window = Arc::new(try!(Window2::new(weak_shared, attributes, pl_attribs)));
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let weak_window = Arc::downgrade(&window);
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event_loop.shared.windows.lock().unwrap().push(weak_window);
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Ok(Window { window: window })
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}
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}
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mod event_loop;
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mod ffi;
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mod monitor;
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mod util;
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mod view;
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mod window;
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