Event Loop 2.0 API and Windows implementation (#638)
* Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
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92 changed files with 3467 additions and 1260 deletions
141
src/platform_impl/linux/x11/util/wm.rs
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141
src/platform_impl/linux/x11/util/wm.rs
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@ -0,0 +1,141 @@
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use parking_lot::Mutex;
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use super::*;
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// This info is global to the window manager.
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lazy_static! {
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static ref SUPPORTED_HINTS: Mutex<Vec<ffi::Atom>> = Mutex::new(Vec::with_capacity(0));
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static ref WM_NAME: Mutex<Option<String>> = Mutex::new(None);
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}
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pub fn hint_is_supported(hint: ffi::Atom) -> bool {
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(*SUPPORTED_HINTS.lock()).contains(&hint)
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}
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pub fn wm_name_is_one_of(names: &[&str]) -> bool {
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if let Some(ref name) = *WM_NAME.lock() {
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names.contains(&name.as_str())
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} else {
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false
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}
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}
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impl XConnection {
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pub fn update_cached_wm_info(&self, root: ffi::Window) {
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*SUPPORTED_HINTS.lock() = self.get_supported_hints(root);
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*WM_NAME.lock() = self.get_wm_name(root);
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}
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fn get_supported_hints(&self, root: ffi::Window) -> Vec<ffi::Atom> {
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let supported_atom = unsafe { self.get_atom_unchecked(b"_NET_SUPPORTED\0") };
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self.get_property(
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root,
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supported_atom,
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ffi::XA_ATOM,
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).unwrap_or_else(|_| Vec::with_capacity(0))
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}
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fn get_wm_name(&self, root: ffi::Window) -> Option<String> {
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let check_atom = unsafe { self.get_atom_unchecked(b"_NET_SUPPORTING_WM_CHECK\0") };
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let wm_name_atom = unsafe { self.get_atom_unchecked(b"_NET_WM_NAME\0") };
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// Mutter/Muffin/Budgie doesn't have _NET_SUPPORTING_WM_CHECK in its _NET_SUPPORTED, despite
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// it working and being supported. This has been reported upstream, but due to the
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// inavailability of time machines, we'll just try to get _NET_SUPPORTING_WM_CHECK
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// regardless of whether or not the WM claims to support it.
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//
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// Blackbox 0.70 also incorrectly reports not supporting this, though that appears to be fixed
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// in 0.72.
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/*if !supported_hints.contains(&check_atom) {
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return None;
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}*/
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// IceWM (1.3.x and earlier) doesn't report supporting _NET_WM_NAME, but will nonetheless
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// provide us with a value for it. Note that the unofficial 1.4 fork of IceWM works fine.
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/*if !supported_hints.contains(&wm_name_atom) {
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return None;
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}*/
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// Of the WMs tested, only xmonad and dwm fail to provide a WM name.
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// Querying this property on the root window will give us the ID of a child window created by
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// the WM.
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let root_window_wm_check = {
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let result = self.get_property(
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root,
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check_atom,
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ffi::XA_WINDOW,
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);
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let wm_check = result
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.ok()
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.and_then(|wm_check| wm_check.get(0).cloned());
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if let Some(wm_check) = wm_check {
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wm_check
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} else {
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return None;
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}
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};
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// Querying the same property on the child window we were given, we should get this child
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// window's ID again.
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let child_window_wm_check = {
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let result = self.get_property(
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root_window_wm_check,
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check_atom,
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ffi::XA_WINDOW,
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);
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let wm_check = result
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.ok()
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.and_then(|wm_check| wm_check.get(0).cloned());
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if let Some(wm_check) = wm_check {
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wm_check
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} else {
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return None;
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}
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};
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// These values should be the same.
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if root_window_wm_check != child_window_wm_check {
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return None;
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}
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// All of that work gives us a window ID that we can get the WM name from.
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let wm_name = {
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let utf8_string_atom = unsafe { self.get_atom_unchecked(b"UTF8_STRING\0") };
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let result = self.get_property(
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root_window_wm_check,
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wm_name_atom,
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utf8_string_atom,
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);
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// IceWM requires this. IceWM was also the only WM tested that returns a null-terminated
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// string. For more fun trivia, IceWM is also unique in including version and uname
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// information in this string (this means you'll have to be careful if you want to match
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// against it, though).
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// The unofficial 1.4 fork of IceWM still includes the extra details, but properly
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// returns a UTF8 string that isn't null-terminated.
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let no_utf8 = if let Err(ref err) = result {
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err.is_actual_property_type(ffi::XA_STRING)
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} else {
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false
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};
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if no_utf8 {
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self.get_property(
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root_window_wm_check,
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wm_name_atom,
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ffi::XA_STRING,
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)
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} else {
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result
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}
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}.ok();
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wm_name.and_then(|wm_name| String::from_utf8(wm_name).ok())
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}
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}
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