Event Loop 2.0 API and Windows implementation (#638)
* Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
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commit
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92 changed files with 3467 additions and 1260 deletions
97
src/platform_impl/linux/wayland/touch.rs
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97
src/platform_impl/linux/wayland/touch.rs
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use std::sync::{Arc, Mutex};
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use {TouchPhase, WindowEvent};
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use super::{DeviceId, WindowId};
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use super::event_loop::EventLoopSink;
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use super::window::WindowStore;
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use sctk::reexports::client::Proxy;
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use sctk::reexports::client::protocol::wl_touch::{Event as TouchEvent, WlTouch};
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use sctk::reexports::client::protocol::wl_seat;
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use sctk::reexports::client::protocol::wl_seat::RequestsTrait as SeatRequests;
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struct TouchPoint {
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wid: WindowId,
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location: (f64, f64),
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id: i32,
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}
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pub(crate) fn implement_touch(
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seat: &Proxy<wl_seat::WlSeat>,
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sink: Arc<Mutex<EventLoopSink>>,
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store: Arc<Mutex<WindowStore>>,
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) -> Proxy<WlTouch> {
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let mut pending_ids = Vec::new();
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seat.get_touch(|touch| {
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touch.implement(move |evt, _| {
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let mut sink = sink.lock().unwrap();
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let store = store.lock().unwrap();
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match evt {
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TouchEvent::Down {
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surface, id, x, y, ..
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} => {
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let wid = store.find_wid(&surface);
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if let Some(wid) = wid {
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sink.send_event(
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WindowEvent::Touch(::Touch {
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device_id: ::DeviceId(::platform::DeviceId::Wayland(DeviceId)),
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phase: TouchPhase::Started,
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location: (x, y).into(),
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id: id as u64,
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}),
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wid,
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);
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pending_ids.push(TouchPoint {
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wid: wid,
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location: (x, y),
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id: id,
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});
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}
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}
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TouchEvent::Up { id, .. } => {
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let idx = pending_ids.iter().position(|p| p.id == id);
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if let Some(idx) = idx {
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let pt = pending_ids.remove(idx);
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sink.send_event(
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WindowEvent::Touch(::Touch {
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device_id: ::DeviceId(::platform::DeviceId::Wayland(DeviceId)),
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phase: TouchPhase::Ended,
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location: pt.location.into(),
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id: id as u64,
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}),
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pt.wid,
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);
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}
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}
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TouchEvent::Motion { id, x, y, .. } => {
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let pt = pending_ids.iter_mut().find(|p| p.id == id);
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if let Some(pt) = pt {
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pt.location = (x, y);
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sink.send_event(
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WindowEvent::Touch(::Touch {
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device_id: ::DeviceId(::platform::DeviceId::Wayland(DeviceId)),
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phase: TouchPhase::Moved,
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location: (x, y).into(),
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id: id as u64,
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}),
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pt.wid,
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);
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}
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}
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TouchEvent::Frame => (),
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TouchEvent::Cancel => for pt in pending_ids.drain(..) {
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sink.send_event(
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WindowEvent::Touch(::Touch {
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device_id: ::DeviceId(::platform::DeviceId::Wayland(DeviceId)),
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phase: TouchPhase::Cancelled,
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location: pt.location.into(),
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id: pt.id as u64,
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}),
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pt.wid,
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);
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},
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}
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}, ())
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}).unwrap()
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}
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