Event Loop 2.0 API and Windows implementation (#638)
* Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
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59
src/platform/ios.rs
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59
src/platform/ios.rs
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#![cfg(target_os = "ios")]
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use std::os::raw::c_void;
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use {MonitorHandle, Window, WindowBuilder};
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/// Additional methods on `Window` that are specific to iOS.
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pub trait WindowExtIOS {
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/// Returns a pointer to the `UIWindow` that is used by this window.
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///
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/// The pointer will become invalid when the `Window` is destroyed.
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fn get_uiwindow(&self) -> *mut c_void;
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/// Returns a pointer to the `UIView` that is used by this window.
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///
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/// The pointer will become invalid when the `Window` is destroyed.
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fn get_uiview(&self) -> *mut c_void;
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}
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impl WindowExtIOS for Window {
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#[inline]
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fn get_uiwindow(&self) -> *mut c_void {
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self.window.get_uiwindow() as _
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}
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#[inline]
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fn get_uiview(&self) -> *mut c_void {
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self.window.get_uiview() as _
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}
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}
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/// Additional methods on `WindowBuilder` that are specific to iOS.
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pub trait WindowBuilderExtIOS {
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/// Sets the root view class used by the `Window`, otherwise a barebones `UIView` is provided.
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///
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/// The class will be initialized by calling `[root_view initWithFrame:CGRect]`
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fn with_root_view_class(self, root_view_class: *const c_void) -> WindowBuilder;
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}
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impl WindowBuilderExtIOS for WindowBuilder {
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#[inline]
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fn with_root_view_class(mut self, root_view_class: *const c_void) -> WindowBuilder {
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self.platform_specific.root_view_class = unsafe { &*(root_view_class as *const _) };
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self
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}
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}
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/// Additional methods on `MonitorHandle` that are specific to iOS.
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pub trait MonitorHandleExtIOS {
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/// Returns a pointer to the `UIScreen` that is used by this monitor.
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fn get_uiscreen(&self) -> *mut c_void;
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}
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impl MonitorHandleExtIOS for MonitorHandle {
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#[inline]
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fn get_uiscreen(&self) -> *mut c_void {
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self.inner.get_uiscreen() as _
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}
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}
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