Event Loop 2.0 API and Windows implementation (#638)
* Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
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92 changed files with 3467 additions and 1260 deletions
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@ -8,7 +8,10 @@ extern crate image;
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#[cfg(feature = "icon_loading")]
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fn main() {
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use winit::Icon;
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use winit::window::{WindowBuilder, Icon};
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use winit::event::Event;
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use winit::event_loop::{EventLoop, ControlFlow};
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// You'll have to choose an icon size at your own discretion. On X11, the desired size varies
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// by WM, and on Windows, you still have to account for screen scaling. Here we use 32px,
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// since it seems to work well enough in most cases. Be careful about going too high, or
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@ -20,21 +23,22 @@ fn main() {
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// feature enabled).
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let icon = Icon::from_path(path).expect("Failed to open icon");
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let mut events_loop = winit::EventsLoop::new();
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let event_loop = EventLoop::new();
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let window = winit::WindowBuilder::new()
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let window = WindowBuilder::new()
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.with_title("An iconic window!")
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// At present, this only does anything on Windows and X11, so if you want to save load
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// time, you can put icon loading behind a function that returns `None` on other platforms.
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.with_window_icon(Some(icon))
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.build(&events_loop)
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.build(&event_loop)
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.unwrap();
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events_loop.run_forever(|event| {
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if let winit::Event::WindowEvent { event, .. } = event {
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use winit::WindowEvent::*;
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event_loop.run(move |event, _, control_flow| {
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*control_flow = ControlFlow::Wait;
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if let Event::WindowEvent { event, .. } = event {
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use winit::event::WindowEvent::*;
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match event {
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CloseRequested => return winit::ControlFlow::Break,
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CloseRequested => *control_flow = ControlFlow::Exit,
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DroppedFile(path) => {
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use image::GenericImageView;
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@ -81,7 +85,6 @@ fn main() {
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_ => (),
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}
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}
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winit::ControlFlow::Continue
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});
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}
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