Event Loop 2.0 API and Windows implementation (#638)
* Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
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92 changed files with 3467 additions and 1260 deletions
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@ -1,10 +1,13 @@
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extern crate winit;
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use std::io::{self, Write};
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use winit::{ControlFlow, Event, WindowEvent};
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use winit::monitor::MonitorHandle;
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use winit::window::WindowBuilder;
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use winit::event::{Event, WindowEvent, VirtualKeyCode, ElementState, KeyboardInput};
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use winit::event_loop::{EventLoop, ControlFlow};
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fn main() {
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let mut events_loop = winit::EventsLoop::new();
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let event_loop = EventLoop::new();
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#[cfg(target_os = "macos")]
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let mut macos_use_simple_fullscreen = false;
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@ -26,43 +29,44 @@ fn main() {
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// Prompt for monitor when using native fullscreen
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if !macos_use_simple_fullscreen {
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Some(prompt_for_monitor(&events_loop))
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Some(prompt_for_monitor(&event_loop))
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} else {
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None
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}
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}
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#[cfg(not(target_os = "macos"))]
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Some(prompt_for_monitor(&events_loop))
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Some(prompt_for_monitor(&event_loop))
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};
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let mut is_fullscreen = monitor.is_some();
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let mut is_maximized = false;
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let mut decorations = true;
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let window = winit::WindowBuilder::new()
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let window = WindowBuilder::new()
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.with_title("Hello world!")
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.with_fullscreen(monitor)
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.build(&events_loop)
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.build(&event_loop)
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.unwrap();
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events_loop.run_forever(|event| {
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event_loop.run(move |event, _, control_flow| {
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println!("{:?}", event);
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*control_flow = ControlFlow::Wait;
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match event {
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Event::WindowEvent { event, .. } => match event {
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WindowEvent::CloseRequested => return ControlFlow::Break,
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WindowEvent::CloseRequested => *control_flow = ControlFlow::Exit,
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WindowEvent::KeyboardInput {
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input:
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winit::KeyboardInput {
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KeyboardInput {
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virtual_keycode: Some(virtual_code),
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state,
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..
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},
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..
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} => match (virtual_code, state) {
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(winit::VirtualKeyCode::Escape, _) => return ControlFlow::Break,
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(winit::VirtualKeyCode::F, winit::ElementState::Pressed) => {
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(VirtualKeyCode::Escape, _) => *control_flow = ControlFlow::Exit,
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(VirtualKeyCode::F, ElementState::Pressed) => {
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#[cfg(target_os = "macos")]
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{
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if macos_use_simple_fullscreen {
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@ -82,11 +86,11 @@ fn main() {
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window.set_fullscreen(Some(window.get_current_monitor()));
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}
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}
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(winit::VirtualKeyCode::M, winit::ElementState::Pressed) => {
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(VirtualKeyCode::M, ElementState::Pressed) => {
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is_maximized = !is_maximized;
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window.set_maximized(is_maximized);
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}
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(winit::VirtualKeyCode::D, winit::ElementState::Pressed) => {
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(VirtualKeyCode::D, ElementState::Pressed) => {
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decorations = !decorations;
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window.set_decorations(decorations);
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}
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@ -96,14 +100,12 @@ fn main() {
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},
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_ => {}
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}
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ControlFlow::Continue
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});
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}
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// Enumerate monitors and prompt user to choose one
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fn prompt_for_monitor(events_loop: &winit::EventsLoop) -> winit::MonitorId {
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for (num, monitor) in events_loop.get_available_monitors().enumerate() {
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fn prompt_for_monitor(event_loop: &EventLoop<()>) -> MonitorHandle {
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for (num, monitor) in event_loop.get_available_monitors().enumerate() {
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println!("Monitor #{}: {:?}", num, monitor.get_name());
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}
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@ -113,7 +115,7 @@ fn prompt_for_monitor(events_loop: &winit::EventsLoop) -> winit::MonitorId {
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let mut num = String::new();
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io::stdin().read_line(&mut num).unwrap();
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let num = num.trim().parse().ok().expect("Please enter a number");
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let monitor = events_loop.get_available_monitors().nth(num).expect("Please enter a valid ID");
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let monitor = event_loop.get_available_monitors().nth(num).expect("Please enter a valid ID");
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println!("Using {:?}", monitor.get_name());
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