Event Loop 2.0 API and Windows implementation (#638)

* Rename EventsLoop and associated types to EventLoop

* Rename WindowEvent::Refresh to WindowEvent::Redraw

* Remove second thread from win32 backend

* Update run_forever to hijack thread

* Replace windows Mutex with parking_lot Mutex

* Implement new ControlFlow and associated events

* Add StartCause::Init support, timer example

* Add ability to send custom user events

* Fully invert windows control flow so win32 calls into winit's callback

* Add request_redraw

* Rename platform to platform_impl

* Rename os to platform, add Ext trait postfixes

* Add platform::desktop module with EventLoopExt::run_return

* Re-organize into module structure

* Improve documentation

* Small changes to examples

* Improve docs for run and run_return

* Change instances of "events_loop" to "event_loop"

* Rename MonitorId to MonitorHandle

* Add CHANGELOG entry

* Improve WaitUntil timer precision

* When SendEvent is called during event closure, buffer events

* Fix resize lag when waiting in some situations

* Update send test and errors that broke some examples/APIs

* Improve clarity/fix typos in docs

* Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events.

* Fix crash when running in release mode

* Remove crossbeam dependency and make drop events work again

* Remove serde implementations from ControlFlow

* Fix 1.24.1 build

* Fix freeze when setting decorations

* Replace &EventLoop in callback with &EventLoopWindowTarget

* Document and implement Debug for EventLoopWindowTarget

* Fix some deadlocks that could occur when changing window state

* Fix thread executor not executing closure when called from non-loop thread

* Fix buffered events not getting dispatched

* Fix crash with runner refcell not getting dropped

* Address review feedback

* Fix CHANGELOG typo

* Catch panics in user callback
This commit is contained in:
Osspial 2019-02-05 10:30:33 -05:00 committed by GitHub
parent 7be1d16263
commit 9602716ed2
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
92 changed files with 3467 additions and 1260 deletions

View file

@ -1,32 +1,48 @@
extern crate winit;
use winit::{Event, ElementState, MouseCursor, WindowEvent, KeyboardInput, ControlFlow};
use winit::window::{WindowBuilder, MouseCursor};
use winit::event::{Event, WindowEvent, ElementState, KeyboardInput};
use winit::event_loop::{EventLoop, ControlFlow};
fn main() {
let mut events_loop = winit::EventsLoop::new();
let event_loop = EventLoop::new();
let window = winit::WindowBuilder::new().build(&events_loop).unwrap();
let window = WindowBuilder::new().build(&event_loop).unwrap();
window.set_title("A fantastic window!");
let cursors = [MouseCursor::Default, MouseCursor::Crosshair, MouseCursor::Hand, MouseCursor::Arrow, MouseCursor::Move, MouseCursor::Text, MouseCursor::Wait, MouseCursor::Help, MouseCursor::Progress, MouseCursor::NotAllowed, MouseCursor::ContextMenu, MouseCursor::Cell, MouseCursor::VerticalText, MouseCursor::Alias, MouseCursor::Copy, MouseCursor::NoDrop, MouseCursor::Grab, MouseCursor::Grabbing, MouseCursor::AllScroll, MouseCursor::ZoomIn, MouseCursor::ZoomOut, MouseCursor::EResize, MouseCursor::NResize, MouseCursor::NeResize, MouseCursor::NwResize, MouseCursor::SResize, MouseCursor::SeResize, MouseCursor::SwResize, MouseCursor::WResize, MouseCursor::EwResize, MouseCursor::NsResize, MouseCursor::NeswResize, MouseCursor::NwseResize, MouseCursor::ColResize, MouseCursor::RowResize];
let mut cursor_idx = 0;
events_loop.run_forever(|event| {
event_loop.run(move |event, _, control_flow| {
match event {
Event::WindowEvent { event: WindowEvent::KeyboardInput { input: KeyboardInput { state: ElementState::Pressed, .. }, .. }, .. } => {
println!("Setting cursor to \"{:?}\"", cursors[cursor_idx]);
window.set_cursor(cursors[cursor_idx]);
if cursor_idx < cursors.len() - 1 {
println!("Setting cursor to \"{:?}\"", CURSORS[cursor_idx]);
window.set_cursor(CURSORS[cursor_idx]);
if cursor_idx < CURSORS.len() - 1 {
cursor_idx += 1;
} else {
cursor_idx = 0;
}
},
Event::WindowEvent { event: WindowEvent::CloseRequested, .. } => {
return ControlFlow::Break;
*control_flow = ControlFlow::Exit;
return;
},
_ => ()
}
ControlFlow::Continue
});
}
const CURSORS: &[MouseCursor] = &[
MouseCursor::Default, MouseCursor::Crosshair, MouseCursor::Hand,
MouseCursor::Arrow, MouseCursor::Move, MouseCursor::Text,
MouseCursor::Wait, MouseCursor::Help, MouseCursor::Progress,
MouseCursor::NotAllowed, MouseCursor::ContextMenu, MouseCursor::Cell,
MouseCursor::VerticalText, MouseCursor::Alias, MouseCursor::Copy,
MouseCursor::NoDrop, MouseCursor::Grab, MouseCursor::Grabbing,
MouseCursor::AllScroll, MouseCursor::ZoomIn, MouseCursor::ZoomOut,
MouseCursor::EResize, MouseCursor::NResize, MouseCursor::NeResize,
MouseCursor::NwResize, MouseCursor::SResize, MouseCursor::SeResize,
MouseCursor::SwResize, MouseCursor::WResize, MouseCursor::EwResize,
MouseCursor::NsResize, MouseCursor::NeswResize, MouseCursor::NwseResize,
MouseCursor::ColResize, MouseCursor::RowResize
];

View file

@ -1,30 +1,34 @@
extern crate winit;
fn main() {
let mut events_loop = winit::EventsLoop::new();
use winit::window::WindowBuilder;
use winit::event::{Event, WindowEvent, ElementState, KeyboardInput};
use winit::event_loop::{EventLoop, ControlFlow};
let window = winit::WindowBuilder::new()
fn main() {
let event_loop = EventLoop::new();
let window = WindowBuilder::new()
.with_title("Super Cursor Grab'n'Hide Simulator 9000")
.build(&events_loop)
.build(&event_loop)
.unwrap();
events_loop.run_forever(|event| {
if let winit::Event::WindowEvent { event, .. } = event {
use winit::WindowEvent::*;
event_loop.run(move |event, _, control_flow| {
*control_flow = ControlFlow::Wait;
if let Event::WindowEvent { event, .. } = event {
match event {
CloseRequested => return winit::ControlFlow::Break,
KeyboardInput {
input: winit::KeyboardInput {
state: winit::ElementState::Released,
WindowEvent::CloseRequested => *control_flow = ControlFlow::Exit,
WindowEvent::KeyboardInput {
input: KeyboardInput {
state: ElementState::Released,
virtual_keycode: Some(key),
modifiers,
..
},
..
} => {
use winit::VirtualKeyCode::*;
use winit::event::VirtualKeyCode::*;
match key {
Escape => return winit::ControlFlow::Break,
Escape => *control_flow = ControlFlow::Exit,
G => window.grab_cursor(!modifiers.shift).unwrap(),
H => window.hide_cursor(!modifiers.shift),
_ => (),
@ -33,6 +37,5 @@ fn main() {
_ => (),
}
}
winit::ControlFlow::Continue
});
}

View file

@ -1,10 +1,13 @@
extern crate winit;
use std::io::{self, Write};
use winit::{ControlFlow, Event, WindowEvent};
use winit::monitor::MonitorHandle;
use winit::window::WindowBuilder;
use winit::event::{Event, WindowEvent, VirtualKeyCode, ElementState, KeyboardInput};
use winit::event_loop::{EventLoop, ControlFlow};
fn main() {
let mut events_loop = winit::EventsLoop::new();
let event_loop = EventLoop::new();
#[cfg(target_os = "macos")]
let mut macos_use_simple_fullscreen = false;
@ -26,43 +29,44 @@ fn main() {
// Prompt for monitor when using native fullscreen
if !macos_use_simple_fullscreen {
Some(prompt_for_monitor(&events_loop))
Some(prompt_for_monitor(&event_loop))
} else {
None
}
}
#[cfg(not(target_os = "macos"))]
Some(prompt_for_monitor(&events_loop))
Some(prompt_for_monitor(&event_loop))
};
let mut is_fullscreen = monitor.is_some();
let mut is_maximized = false;
let mut decorations = true;
let window = winit::WindowBuilder::new()
let window = WindowBuilder::new()
.with_title("Hello world!")
.with_fullscreen(monitor)
.build(&events_loop)
.build(&event_loop)
.unwrap();
events_loop.run_forever(|event| {
event_loop.run(move |event, _, control_flow| {
println!("{:?}", event);
*control_flow = ControlFlow::Wait;
match event {
Event::WindowEvent { event, .. } => match event {
WindowEvent::CloseRequested => return ControlFlow::Break,
WindowEvent::CloseRequested => *control_flow = ControlFlow::Exit,
WindowEvent::KeyboardInput {
input:
winit::KeyboardInput {
KeyboardInput {
virtual_keycode: Some(virtual_code),
state,
..
},
..
} => match (virtual_code, state) {
(winit::VirtualKeyCode::Escape, _) => return ControlFlow::Break,
(winit::VirtualKeyCode::F, winit::ElementState::Pressed) => {
(VirtualKeyCode::Escape, _) => *control_flow = ControlFlow::Exit,
(VirtualKeyCode::F, ElementState::Pressed) => {
#[cfg(target_os = "macos")]
{
if macos_use_simple_fullscreen {
@ -82,11 +86,11 @@ fn main() {
window.set_fullscreen(Some(window.get_current_monitor()));
}
}
(winit::VirtualKeyCode::M, winit::ElementState::Pressed) => {
(VirtualKeyCode::M, ElementState::Pressed) => {
is_maximized = !is_maximized;
window.set_maximized(is_maximized);
}
(winit::VirtualKeyCode::D, winit::ElementState::Pressed) => {
(VirtualKeyCode::D, ElementState::Pressed) => {
decorations = !decorations;
window.set_decorations(decorations);
}
@ -96,14 +100,12 @@ fn main() {
},
_ => {}
}
ControlFlow::Continue
});
}
// Enumerate monitors and prompt user to choose one
fn prompt_for_monitor(events_loop: &winit::EventsLoop) -> winit::MonitorId {
for (num, monitor) in events_loop.get_available_monitors().enumerate() {
fn prompt_for_monitor(event_loop: &EventLoop<()>) -> MonitorHandle {
for (num, monitor) in event_loop.get_available_monitors().enumerate() {
println!("Monitor #{}: {:?}", num, monitor.get_name());
}
@ -113,7 +115,7 @@ fn prompt_for_monitor(events_loop: &winit::EventsLoop) -> winit::MonitorId {
let mut num = String::new();
io::stdin().read_line(&mut num).unwrap();
let num = num.trim().parse().ok().expect("Please enter a number");
let monitor = events_loop.get_available_monitors().nth(num).expect("Please enter a valid ID");
let monitor = event_loop.get_available_monitors().nth(num).expect("Please enter a valid ID");
println!("Using {:?}", monitor.get_name());

View file

@ -1,23 +1,27 @@
extern crate winit;
fn main() {
let mut events_loop = winit::EventsLoop::new();
use winit::window::WindowBuilder;
use winit::event::{Event, WindowEvent, KeyboardInput};
use winit::event_loop::{EventLoop, ControlFlow};
let _window = winit::WindowBuilder::new()
fn main() {
let event_loop = EventLoop::new();
let _window = WindowBuilder::new()
.with_title("Your faithful window")
.build(&events_loop)
.build(&event_loop)
.unwrap();
let mut close_requested = false;
events_loop.run_forever(|event| {
use winit::WindowEvent::*;
use winit::ElementState::Released;
use winit::VirtualKeyCode::{N, Y};
event_loop.run(move |event, _, control_flow| {
use winit::event::ElementState::Released;
use winit::event::VirtualKeyCode::{N, Y};
*control_flow = ControlFlow::Wait;
match event {
winit::Event::WindowEvent { event, .. } => match event {
CloseRequested => {
Event::WindowEvent { event, .. } => match event {
WindowEvent::CloseRequested => {
// `CloseRequested` is sent when the close button on the window is pressed (or
// through whatever other mechanisms the window manager provides for closing a
// window). If you don't handle this event, the close button won't actually do
@ -34,9 +38,9 @@ fn main() {
// closing the window. How to close the window is detailed in the handler for
// the Y key.
}
KeyboardInput {
WindowEvent::KeyboardInput {
input:
winit::KeyboardInput {
KeyboardInput {
virtual_keycode: Some(virtual_code),
state: Released,
..
@ -53,7 +57,7 @@ fn main() {
// event loop (i.e. if it's a multi-window application), you need to
// drop the window. That closes it, and results in `Destroyed` being
// sent.
return winit::ControlFlow::Break;
*control_flow = ControlFlow::Exit;
}
}
N => {
@ -68,7 +72,5 @@ fn main() {
},
_ => (),
}
winit::ControlFlow::Continue
});
}

View file

@ -1,23 +1,27 @@
extern crate winit;
use winit::dpi::LogicalSize;
use winit::window::WindowBuilder;
use winit::event::{Event, WindowEvent};
use winit::event_loop::{EventLoop, ControlFlow};
fn main() {
let mut events_loop = winit::EventsLoop::new();
let event_loop = EventLoop::new();
let window = winit::WindowBuilder::new()
.build(&events_loop)
let window = WindowBuilder::new()
.build(&event_loop)
.unwrap();
window.set_min_dimensions(Some(LogicalSize::new(400.0, 200.0)));
window.set_max_dimensions(Some(LogicalSize::new(800.0, 400.0)));
events_loop.run_forever(|event| {
event_loop.run(move |event, _, control_flow| {
println!("{:?}", event);
match event {
winit::Event::WindowEvent { event: winit::WindowEvent::CloseRequested, .. } => winit::ControlFlow::Break,
_ => winit::ControlFlow::Continue,
Event::WindowEvent { event: WindowEvent::CloseRequested, .. } =>
*control_flow = ControlFlow::Exit,
_ => *control_flow = ControlFlow::Wait,
}
});
}

View file

@ -1,7 +1,9 @@
extern crate winit;
use winit::event_loop::EventLoop;
use winit::window::WindowBuilder;
fn main() {
let event_loop = winit::EventsLoop::new();
let window = winit::WindowBuilder::new().build(&event_loop).unwrap();
let event_loop = EventLoop::new();
let window = WindowBuilder::new().build(&event_loop).unwrap();
println!("{:#?}\nPrimary: {:#?}", window.get_available_monitors(), window.get_primary_monitor());
}

View file

@ -1,33 +1,42 @@
extern crate winit;
use std::collections::HashMap;
use winit::window::Window;
use winit::event::{Event, WindowEvent, ElementState, KeyboardInput};
use winit::event_loop::{EventLoop, ControlFlow};
fn main() {
let mut events_loop = winit::EventsLoop::new();
let event_loop = EventLoop::new();
let mut windows = HashMap::new();
for _ in 0..3 {
let window = winit::Window::new(&events_loop).unwrap();
let window = Window::new(&event_loop).unwrap();
windows.insert(window.id(), window);
}
events_loop.run_forever(|event| {
event_loop.run(move |event, event_loop, control_flow| {
*control_flow = ControlFlow::Wait;
match event {
winit::Event::WindowEvent {
event: winit::WindowEvent::CloseRequested,
window_id,
} => {
println!("Window {:?} has received the signal to close", window_id);
Event::WindowEvent { event, window_id } => {
match event {
WindowEvent::CloseRequested => {
println!("Window {:?} has received the signal to close", window_id);
// This drops the window, causing it to close.
windows.remove(&window_id);
// This drops the window, causing it to close.
windows.remove(&window_id);
if windows.is_empty() {
return winit::ControlFlow::Break;
if windows.is_empty() {
*control_flow = ControlFlow::Exit;
}
},
WindowEvent::KeyboardInput { input: KeyboardInput { state: ElementState::Pressed, .. }, .. } => {
let window = Window::new(&event_loop).unwrap();
windows.insert(window.id(), window);
},
_ => ()
}
}
_ => (),
}
winit::ControlFlow::Continue
})
}

View file

@ -1,29 +1,34 @@
extern crate winit;
use winit::window::WindowBuilder;
use winit::event::{Event, WindowEvent};
use winit::event_loop::{EventLoop, ControlFlow};
fn main() {
let mut events_loop = winit::EventsLoop::new();
let event_loop: EventLoop<i32> = EventLoop::new_user_event();
let _window = winit::WindowBuilder::new()
let _window = WindowBuilder::new()
.with_title("A fantastic window!")
.build(&events_loop)
.build(&event_loop)
.unwrap();
let proxy = events_loop.create_proxy();
let proxy = event_loop.create_proxy();
std::thread::spawn(move || {
// Wake up the `events_loop` once every second.
let mut counter = 0;
// Wake up the `event_loop` once every second.
loop {
std::thread::sleep(std::time::Duration::from_secs(1));
proxy.wakeup().unwrap();
proxy.send_event(counter).unwrap();
counter += 1;
}
});
events_loop.run_forever(|event| {
event_loop.run(move |event, _, control_flow| {
println!("{:?}", event);
match event {
winit::Event::WindowEvent { event: winit::WindowEvent::CloseRequested, .. } =>
winit::ControlFlow::Break,
_ => winit::ControlFlow::Continue,
Event::WindowEvent { event: WindowEvent::CloseRequested, .. } =>
*control_flow = ControlFlow::Exit,
_ => *control_flow = ControlFlow::Wait,
}
});
}

View file

@ -0,0 +1,31 @@
extern crate winit;
use std::time::{Instant, Duration};
use winit::window::WindowBuilder;
use winit::event::{Event, WindowEvent};
use winit::event_loop::{EventLoop, ControlFlow};
fn main() {
let event_loop = EventLoop::new();
let window = WindowBuilder::new()
.with_title("A fantastic window!")
.build(&event_loop)
.unwrap();
event_loop.run(move |event, _, control_flow| {
println!("{:?}", event);
match event {
Event::WindowEvent {
event: WindowEvent::CloseRequested,
..
} => *control_flow = ControlFlow::Exit,
Event::EventsCleared => {
window.request_redraw();
*control_flow = ControlFlow::WaitUntil(Instant::now() + Duration::new(1, 0))
},
_ => ()
}
});
}

View file

@ -1,26 +1,30 @@
extern crate winit;
use winit::window::WindowBuilder;
use winit::event::{Event, WindowEvent, VirtualKeyCode, ElementState, KeyboardInput};
use winit::event_loop::{EventLoop, ControlFlow};
fn main() {
let mut events_loop = winit::EventsLoop::new();
let event_loop = EventLoop::new();
let mut resizable = false;
let window = winit::WindowBuilder::new()
let window = WindowBuilder::new()
.with_title("Hit space to toggle resizability.")
.with_dimensions((400, 200).into())
.with_resizable(resizable)
.build(&events_loop)
.build(&event_loop)
.unwrap();
events_loop.run_forever(|event| {
event_loop.run(move |event, _, control_flow| {
*control_flow = ControlFlow::Wait;
match event {
winit::Event::WindowEvent { event, .. } => match event {
winit::WindowEvent::CloseRequested => return winit::ControlFlow::Break,
winit::WindowEvent::KeyboardInput {
Event::WindowEvent { event, .. } => match event {
WindowEvent::CloseRequested => *control_flow = ControlFlow::Exit,
WindowEvent::KeyboardInput {
input:
winit::KeyboardInput {
virtual_keycode: Some(winit::VirtualKeyCode::Space),
state: winit::ElementState::Released,
KeyboardInput {
virtual_keycode: Some(VirtualKeyCode::Space),
state: ElementState::Released,
..
},
..
@ -33,6 +37,5 @@ fn main() {
},
_ => (),
};
winit::ControlFlow::Continue
});
}

32
examples/timer.rs Normal file
View file

@ -0,0 +1,32 @@
extern crate winit;
use std::time::{Duration, Instant};
use winit::window::WindowBuilder;
use winit::event::{Event, WindowEvent, StartCause};
use winit::event_loop::{EventLoop, ControlFlow};
fn main() {
let event_loop = EventLoop::new();
let _window = WindowBuilder::new()
.with_title("A fantastic window!")
.build(&event_loop)
.unwrap();
event_loop.run(move |event, _, control_flow| {
println!("{:?}", event);
match event {
Event::NewEvents(StartCause::Init) =>
*control_flow = ControlFlow::WaitUntil(Instant::now() + Duration::new(1, 0)),
Event::NewEvents(StartCause::ResumeTimeReached{..}) => {
*control_flow = ControlFlow::WaitUntil(Instant::now() + Duration::new(1, 0));
println!("\nTimer\n");
},
Event::WindowEvent {
event: WindowEvent::CloseRequested,
..
} => *control_flow = ControlFlow::Exit,
_ => ()
}
});
}

View file

@ -1,20 +1,24 @@
extern crate winit;
use winit::window::WindowBuilder;
use winit::event::{Event, WindowEvent};
use winit::event_loop::{EventLoop, ControlFlow};
fn main() {
let mut events_loop = winit::EventsLoop::new();
let event_loop = EventLoop::new();
let window = winit::WindowBuilder::new().with_decorations(false)
let window = WindowBuilder::new().with_decorations(false)
.with_transparency(true)
.build(&events_loop).unwrap();
.build(&event_loop).unwrap();
window.set_title("A fantastic window!");
events_loop.run_forever(|event| {
event_loop.run(move |event, _, control_flow| {
println!("{:?}", event);
match event {
winit::Event::WindowEvent { event: winit::WindowEvent::CloseRequested, .. } => winit::ControlFlow::Break,
_ => winit::ControlFlow::Continue,
Event::WindowEvent { event: WindowEvent::CloseRequested, .. } =>
*control_flow = ControlFlow::Exit,
_ => *control_flow = ControlFlow::Wait,
}
});
}

View file

@ -1,22 +1,25 @@
extern crate winit;
use winit::window::WindowBuilder;
use winit::event::{Event, WindowEvent};
use winit::event_loop::{EventLoop, ControlFlow};
fn main() {
let mut events_loop = winit::EventsLoop::new();
let event_loop = EventLoop::new();
let _window = winit::WindowBuilder::new()
let _window = WindowBuilder::new()
.with_title("A fantastic window!")
.build(&events_loop)
.build(&event_loop)
.unwrap();
events_loop.run_forever(|event| {
event_loop.run(|event, _, control_flow| {
println!("{:?}", event);
match event {
winit::Event::WindowEvent {
event: winit::WindowEvent::CloseRequested,
Event::WindowEvent {
event: WindowEvent::CloseRequested,
..
} => winit::ControlFlow::Break,
_ => winit::ControlFlow::Continue,
} => *control_flow = ControlFlow::Exit,
_ => *control_flow = ControlFlow::Wait,
}
});
}

View file

@ -8,7 +8,10 @@ extern crate image;
#[cfg(feature = "icon_loading")]
fn main() {
use winit::Icon;
use winit::window::{WindowBuilder, Icon};
use winit::event::Event;
use winit::event_loop::{EventLoop, ControlFlow};
// You'll have to choose an icon size at your own discretion. On X11, the desired size varies
// by WM, and on Windows, you still have to account for screen scaling. Here we use 32px,
// since it seems to work well enough in most cases. Be careful about going too high, or
@ -20,21 +23,22 @@ fn main() {
// feature enabled).
let icon = Icon::from_path(path).expect("Failed to open icon");
let mut events_loop = winit::EventsLoop::new();
let event_loop = EventLoop::new();
let window = winit::WindowBuilder::new()
let window = WindowBuilder::new()
.with_title("An iconic window!")
// At present, this only does anything on Windows and X11, so if you want to save load
// time, you can put icon loading behind a function that returns `None` on other platforms.
.with_window_icon(Some(icon))
.build(&events_loop)
.build(&event_loop)
.unwrap();
events_loop.run_forever(|event| {
if let winit::Event::WindowEvent { event, .. } = event {
use winit::WindowEvent::*;
event_loop.run(move |event, _, control_flow| {
*control_flow = ControlFlow::Wait;
if let Event::WindowEvent { event, .. } = event {
use winit::event::WindowEvent::*;
match event {
CloseRequested => return winit::ControlFlow::Break,
CloseRequested => *control_flow = ControlFlow::Exit,
DroppedFile(path) => {
use image::GenericImageView;
@ -81,7 +85,6 @@ fn main() {
_ => (),
}
}
winit::ControlFlow::Continue
});
}

View file

@ -0,0 +1,45 @@
extern crate winit;
use winit::window::WindowBuilder;
use winit::event::{Event, WindowEvent};
use winit::event_loop::{EventLoop, ControlFlow};
use winit::platform::desktop::EventLoopExtDesktop;
fn main() {
let mut event_loop = EventLoop::new();
let window = WindowBuilder::new()
.with_title("A fantastic window!")
.build(&event_loop)
.unwrap();
println!("Close the window to continue.");
event_loop.run_return(|event, _, control_flow| {
match event {
Event::WindowEvent {
event: WindowEvent::CloseRequested,
..
} => *control_flow = ControlFlow::Exit,
_ => *control_flow = ControlFlow::Wait,
}
});
drop(window);
let _window_2 = WindowBuilder::new()
.with_title("A second, fantasticer window!")
.build(&event_loop)
.unwrap();
println!("Wa ha ha! You thought that closing the window would finish this?!");
event_loop.run_return(|event, _, control_flow| {
match event {
Event::WindowEvent {
event: WindowEvent::CloseRequested,
..
} => *control_flow = ControlFlow::Exit,
_ => *control_flow = ControlFlow::Wait,
}
});
println!("Okay we're done now for real.");
}