Rename LoopDestroyed to LoopExiting
Considering the possibility of re-running an event loop via run_ondemand then it's more correct to say that the loop is about to exit without assuming it's going to be destroyed.
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15 changed files with 28 additions and 30 deletions
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@ -585,7 +585,7 @@ impl<T: 'static> Shared<T> {
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let mut control = self.current_control_flow();
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// We don't call `handle_loop_destroyed` here because we don't need to
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// perform cleanup when the web browser is going to destroy the page.
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self.handle_event(Event::LoopDestroyed, &mut control);
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self.handle_event(Event::LoopExiting, &mut control);
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}
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// handle_event takes in events and either queues them or applies a callback
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@ -665,7 +665,7 @@ impl<T: 'static> Shared<T> {
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}
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fn handle_loop_destroyed(&self, control: &mut ControlFlow) {
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self.handle_event(Event::LoopDestroyed, control);
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self.handle_event(Event::LoopExiting, control);
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let all_canvases = std::mem::take(&mut *self.0.all_canvases.borrow_mut());
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*self.0.page_transition_event_handle.borrow_mut() = None;
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*self.0.on_mouse_move.borrow_mut() = None;
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