Rename LoopDestroyed to LoopExiting
Considering the possibility of re-running an event loop via run_ondemand then it's more correct to say that the loop is about to exit without assuming it's going to be destroyed.
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15 changed files with 28 additions and 30 deletions
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@ -436,7 +436,7 @@ impl AppState {
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pub fn exit() -> i32 {
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HANDLER.set_in_callback(true);
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HANDLER.handle_nonuser_event(EventWrapper::StaticEvent(Event::LoopDestroyed));
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HANDLER.handle_nonuser_event(EventWrapper::StaticEvent(Event::LoopExiting));
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HANDLER.set_in_callback(false);
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HANDLER.exit();
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Self::clear_callback();
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@ -64,7 +64,7 @@ extern "C" fn control_flow_begin_handler(
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}
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// end is queued with the lowest priority to ensure it is processed after other observers
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// without that, LoopDestroyed would get sent after MainEventsCleared
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// without that, LoopExiting would get sent after MainEventsCleared
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extern "C" fn control_flow_end_handler(
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_: CFRunLoopObserverRef,
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activity: CFRunLoopActivity,
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