Rename LoopDestroyed to LoopExiting

Considering the possibility of re-running an event loop via run_ondemand
then it's more correct to say that the loop is about to exit without
assuming it's going to be destroyed.
This commit is contained in:
Robert Bragg 2023-07-28 17:19:53 +01:00 committed by GitHub
parent 755c533b08
commit 935146d299
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15 changed files with 28 additions and 30 deletions

View file

@ -436,7 +436,7 @@ impl AppState {
pub fn exit() -> i32 {
HANDLER.set_in_callback(true);
HANDLER.handle_nonuser_event(EventWrapper::StaticEvent(Event::LoopDestroyed));
HANDLER.handle_nonuser_event(EventWrapper::StaticEvent(Event::LoopExiting));
HANDLER.set_in_callback(false);
HANDLER.exit();
Self::clear_callback();

View file

@ -64,7 +64,7 @@ extern "C" fn control_flow_begin_handler(
}
// end is queued with the lowest priority to ensure it is processed after other observers
// without that, LoopDestroyed would get sent after MainEventsCleared
// without that, LoopExiting would get sent after MainEventsCleared
extern "C" fn control_flow_end_handler(
_: CFRunLoopObserverRef,
activity: CFRunLoopActivity,