Rename LoopDestroyed to LoopExiting

Considering the possibility of re-running an event loop via run_ondemand
then it's more correct to say that the loop is about to exit without
assuming it's going to be destroyed.
This commit is contained in:
Robert Bragg 2023-07-28 17:19:53 +01:00 committed by GitHub
parent 755c533b08
commit 935146d299
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15 changed files with 28 additions and 30 deletions

View file

@ -202,7 +202,7 @@ impl<T: 'static> EventLoop<T> {
let mut dummy = self.control_flow;
sticky_exit_callback(
Event::LoopDestroyed,
Event::LoopExiting,
self.window_target(),
&mut dummy,
&mut callback,

View file

@ -492,7 +492,7 @@ impl<T: 'static> EventLoop<T> {
let mut dummy = self.control_flow;
sticky_exit_callback(
Event::LoopDestroyed,
Event::LoopExiting,
self.window_target(),
&mut dummy,
&mut callback,