Rename LoopDestroyed to LoopExiting

Considering the possibility of re-running an event loop via run_ondemand
then it's more correct to say that the loop is about to exit without
assuming it's going to be destroyed.
This commit is contained in:
Robert Bragg 2023-07-28 17:19:53 +01:00 committed by GitHub
parent 755c533b08
commit 935146d299
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15 changed files with 28 additions and 30 deletions

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@ -32,7 +32,7 @@
//! dispatch events for every [`Window`] that was created with that particular [`EventLoop`], and
//! will run until the `control_flow` argument given to the closure is set to
//! [`ControlFlow`]`::`[`ExitWithCode`] (which [`ControlFlow`]`::`[`Exit`] aliases to), at which
//! point [`Event`]`::`[`LoopDestroyed`] is emitted and the entire program terminates.
//! point [`Event`]`::`[`LoopExiting`] is emitted and the entire program terminates.
//!
//! Winit no longer uses a `EventLoop::poll_events() -> impl Iterator<Event>`-based event loop
//! model, since that can't be implemented properly on some platforms (e.g web, iOS) and works poorly on
@ -126,7 +126,7 @@
//! [`WindowEvent`]: event::WindowEvent
//! [`DeviceEvent`]: event::DeviceEvent
//! [`UserEvent`]: event::Event::UserEvent
//! [`LoopDestroyed`]: event::Event::LoopDestroyed
//! [`LoopExiting`]: event::Event::LoopExiting
//! [`platform`]: platform
//! [`raw_window_handle`]: ./window/struct.Window.html#method.raw_window_handle
//! [`raw_display_handle`]: ./window/struct.Window.html#method.raw_display_handle