Rename LoopDestroyed to LoopExiting
Considering the possibility of re-running an event loop via run_ondemand then it's more correct to say that the loop is about to exit without assuming it's going to be destroyed.
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@ -30,6 +30,7 @@ And please only add new entries to the top of this list, right below the `# Unre
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- **Breaking** Removed `EventLoopExtRunReturn` / `run_return` in favor of `EventLoopExtPumpEvents` / `pump_events` and `EventLoopExtRunOnDemand` / `run_ondemand` ([#2767](https://github.com/rust-windowing/winit/pull/2767))
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- `RedrawRequested` is no longer guaranteed to be emitted after `MainEventsCleared`, it is now platform-specific when the event is emitted after being requested via `redraw_request()`.
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- On Windows, `RedrawRequested` is now driven by `WM_PAINT` messages which are requested via `redraw_request()`
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- **Breaking** `LoopDestroyed` renamed to `LoopExiting` ([#2900](https://github.com/rust-windowing/winit/issues/2900))
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# 0.29.0-beta.0
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