Allow the user to register the application delegate on macOS and iOS (#3758)
This allows the user to override the application delegate themselves, which opens several doors for customization that were previously closed. To do this, we use notifications instead of top-level application delegate methods. One effect of not providing an application delegate on iOS is that we no longer act as-if the application successfully open all URLs there. This is a breaking change, although unlikely to matter in practice, since the return value of `application:didFinishLaunchingWithOptions:` is seldom used by the system (and is likely the preferred behaviour anyhow).
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17 changed files with 445 additions and 269 deletions
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@ -14,13 +14,16 @@ use core_foundation::runloop::{
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CFRunLoopSourceCreate, CFRunLoopSourceRef, CFRunLoopSourceSignal, CFRunLoopWakeUp,
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};
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use objc2::rc::{autoreleasepool, Retained};
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use objc2::runtime::ProtocolObject;
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use objc2::{msg_send_id, sel, ClassType};
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use objc2_app_kit::{NSApplication, NSApplicationActivationPolicy, NSWindow};
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use objc2_foundation::{MainThreadMarker, NSObjectProtocol};
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use objc2_app_kit::{
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NSApplication, NSApplicationActivationPolicy, NSApplicationDidFinishLaunchingNotification,
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NSApplicationWillTerminateNotification, NSWindow,
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};
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use objc2_foundation::{MainThreadMarker, NSNotificationCenter, NSObject, NSObjectProtocol};
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use super::super::notification_center::create_observer;
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use super::app::WinitApplication;
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use super::app_state::ApplicationDelegate;
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use super::app_state::AppState;
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use super::cursor::CustomCursor;
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use super::event::dummy_event;
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use super::monitor;
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@ -71,15 +74,11 @@ impl PanicInfo {
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#[derive(Debug)]
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pub struct ActiveEventLoop {
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pub(super) delegate: Retained<ApplicationDelegate>,
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pub(super) app_state: Rc<AppState>,
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pub(super) mtm: MainThreadMarker,
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}
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impl ActiveEventLoop {
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pub(super) fn app_delegate(&self) -> &ApplicationDelegate {
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&self.delegate
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}
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pub(crate) fn hide_application(&self) {
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NSApplication::sharedApplication(self.mtm).hide(None)
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}
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@ -99,7 +98,7 @@ impl ActiveEventLoop {
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impl RootActiveEventLoop for ActiveEventLoop {
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fn create_proxy(&self) -> RootEventLoopProxy {
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let event_loop_proxy = EventLoopProxy::new(self.delegate.proxy_wake_up());
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let event_loop_proxy = EventLoopProxy::new(self.app_state.proxy_wake_up());
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RootEventLoopProxy { event_loop_proxy }
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}
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@ -140,19 +139,19 @@ impl RootActiveEventLoop for ActiveEventLoop {
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}
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fn set_control_flow(&self, control_flow: ControlFlow) {
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self.delegate.set_control_flow(control_flow)
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self.app_state.set_control_flow(control_flow)
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}
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fn control_flow(&self) -> ControlFlow {
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self.delegate.control_flow()
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self.app_state.control_flow()
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}
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fn exit(&self) {
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self.delegate.exit()
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self.app_state.exit()
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}
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fn exiting(&self) -> bool {
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self.delegate.exiting()
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self.app_state.exiting()
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}
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fn owned_display_handle(&self) -> RootOwnedDisplayHandle {
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@ -179,14 +178,17 @@ pub struct EventLoop {
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/// We intentionally don't store `WinitApplication` since we want to have
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/// the possibility of swapping that out at some point.
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app: Retained<NSApplication>,
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/// The application delegate that we've registered.
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///
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/// The delegate is only weakly referenced by NSApplication, so we must
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/// keep it around here as well.
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delegate: Retained<ApplicationDelegate>,
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app_state: Rc<AppState>,
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window_target: ActiveEventLoop,
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panic_info: Rc<PanicInfo>,
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// Since macOS 10.11, we no longer need to remove the observers before they are deallocated;
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// the system instead cleans it up next time it would have posted a notification to it.
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//
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// Though we do still need to keep the observers around to prevent them from being deallocated.
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_did_finish_launching_observer: Retained<NSObject>,
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_will_terminate_observer: Retained<NSObject>,
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}
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#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
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@ -229,25 +231,49 @@ impl EventLoop {
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ActivationPolicy::Prohibited => NSApplicationActivationPolicy::Prohibited,
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};
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let delegate = ApplicationDelegate::new(
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let app_state = AppState::setup_global(
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mtm,
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activation_policy,
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attributes.default_menu,
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attributes.activate_ignoring_other_apps,
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);
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autoreleasepool(|_| {
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app.setDelegate(Some(ProtocolObject::from_ref(&*delegate)));
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});
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let center = unsafe { NSNotificationCenter::defaultCenter() };
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let weak_app_state = Rc::downgrade(&app_state);
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let _did_finish_launching_observer = create_observer(
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¢er,
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// `applicationDidFinishLaunching:`
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unsafe { NSApplicationDidFinishLaunchingNotification },
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move |notification| {
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if let Some(app_state) = weak_app_state.upgrade() {
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app_state.did_finish_launching(notification);
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}
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},
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);
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let weak_app_state = Rc::downgrade(&app_state);
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let _will_terminate_observer = create_observer(
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¢er,
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// `applicationWillTerminate:`
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unsafe { NSApplicationWillTerminateNotification },
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move |notification| {
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if let Some(app_state) = weak_app_state.upgrade() {
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app_state.will_terminate(notification);
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}
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},
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);
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let panic_info: Rc<PanicInfo> = Default::default();
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setup_control_flow_observers(mtm, Rc::downgrade(&panic_info));
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Ok(EventLoop {
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app,
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delegate: delegate.clone(),
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window_target: ActiveEventLoop { delegate, mtm },
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app_state: app_state.clone(),
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window_target: ActiveEventLoop { app_state, mtm },
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panic_info,
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_did_finish_launching_observer,
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_will_terminate_observer,
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})
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}
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@ -267,19 +293,19 @@ impl EventLoop {
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&mut self,
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mut app: A,
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) -> Result<(), EventLoopError> {
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self.delegate.clear_exit();
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self.delegate.set_event_handler(&mut app, || {
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self.app_state.clear_exit();
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self.app_state.set_event_handler(&mut app, || {
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autoreleasepool(|_| {
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// clear / normalize pump_events state
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self.delegate.set_wait_timeout(None);
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self.delegate.set_stop_before_wait(false);
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self.delegate.set_stop_after_wait(false);
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self.delegate.set_stop_on_redraw(false);
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self.app_state.set_wait_timeout(None);
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self.app_state.set_stop_before_wait(false);
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self.app_state.set_stop_after_wait(false);
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self.app_state.set_stop_on_redraw(false);
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if self.delegate.is_launched() {
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debug_assert!(!self.delegate.is_running());
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self.delegate.set_is_running(true);
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self.delegate.dispatch_init_events();
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if self.app_state.is_launched() {
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debug_assert!(!self.app_state.is_running());
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self.app_state.set_is_running(true);
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self.app_state.dispatch_init_events();
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}
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// SAFETY: We do not run the application re-entrantly
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@ -294,7 +320,7 @@ impl EventLoop {
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resume_unwind(panic);
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}
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self.delegate.internal_exit()
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self.app_state.internal_exit()
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})
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});
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@ -306,47 +332,47 @@ impl EventLoop {
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timeout: Option<Duration>,
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mut app: A,
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) -> PumpStatus {
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self.delegate.set_event_handler(&mut app, || {
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self.app_state.set_event_handler(&mut app, || {
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autoreleasepool(|_| {
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// As a special case, if the application hasn't been launched yet then we at least
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// run the loop until it has fully launched.
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if !self.delegate.is_launched() {
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debug_assert!(!self.delegate.is_running());
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if !self.app_state.is_launched() {
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debug_assert!(!self.app_state.is_running());
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self.delegate.set_stop_on_launch();
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self.app_state.set_stop_on_launch();
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// SAFETY: We do not run the application re-entrantly
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unsafe { self.app.run() };
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// Note: we dispatch `NewEvents(Init)` + `Resumed` events after the application
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// has launched
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} else if !self.delegate.is_running() {
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} else if !self.app_state.is_running() {
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// Even though the application may have been launched, it's possible we aren't
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// running if the `EventLoop` was run before and has since
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// exited. This indicates that we just starting to re-run
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// the same `EventLoop` again.
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self.delegate.set_is_running(true);
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self.delegate.dispatch_init_events();
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self.app_state.set_is_running(true);
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self.app_state.dispatch_init_events();
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} else {
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// Only run for as long as the given `Duration` allows so we don't block the
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// external loop.
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match timeout {
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Some(Duration::ZERO) => {
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self.delegate.set_wait_timeout(None);
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self.delegate.set_stop_before_wait(true);
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self.app_state.set_wait_timeout(None);
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self.app_state.set_stop_before_wait(true);
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},
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Some(duration) => {
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self.delegate.set_stop_before_wait(false);
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self.app_state.set_stop_before_wait(false);
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let timeout = Instant::now() + duration;
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self.delegate.set_wait_timeout(Some(timeout));
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self.delegate.set_stop_after_wait(true);
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self.app_state.set_wait_timeout(Some(timeout));
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self.app_state.set_stop_after_wait(true);
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},
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None => {
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self.delegate.set_wait_timeout(None);
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self.delegate.set_stop_before_wait(false);
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self.delegate.set_stop_after_wait(true);
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self.app_state.set_wait_timeout(None);
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self.app_state.set_stop_before_wait(false);
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self.app_state.set_stop_after_wait(true);
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},
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}
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self.delegate.set_stop_on_redraw(true);
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self.app_state.set_stop_on_redraw(true);
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// SAFETY: We do not run the application re-entrantly
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unsafe { self.app.run() };
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}
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@ -360,8 +386,8 @@ impl EventLoop {
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resume_unwind(panic);
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}
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if self.delegate.exiting() {
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self.delegate.internal_exit();
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if self.app_state.exiting() {
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self.app_state.internal_exit();
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PumpStatus::Exit(0)
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} else {
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PumpStatus::Continue
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