Allow the user to register the application delegate on macOS and iOS (#3758)
This allows the user to override the application delegate themselves, which opens several doors for customization that were previously closed. To do this, we use notifications instead of top-level application delegate methods. One effect of not providing an application delegate on iOS is that we no longer act as-if the application successfully open all URLs there. This is a breaking change, although unlikely to matter in practice, since the return value of `application:didFinishLaunchingWithOptions:` is seldom used by the system (and is likely the preferred behaviour anyhow).
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//! Winit has an OS requirement of iOS 8 or higher, and is regularly tested on
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//! iOS 9.3.
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//!
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//! ## Window initialization
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//!
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//! iOS's main `UIApplicationMain` does some init work that's required by all
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//! UI-related code (see issue [#1705]). It is best to create your windows
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//! inside `Event::Resumed`.
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//! inside [`ApplicationHandler::resumed`].
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//!
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//! [#1705]: https://github.com/rust-windowing/winit/issues/1705
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//! [`ApplicationHandler::resumed`]: crate::application::ApplicationHandler::resumed
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//!
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//! ## Building app
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//!
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//! opengl will result in segfault.
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//!
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//! Also note that app may not receive the LoopExiting event if suspended; it might be SIGKILL'ed.
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//!
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//! ## Custom `UIApplicationDelegate`
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//!
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//! Winit usually handles everything related to the lifecycle events of the application. Sometimes,
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//! though, you might want to access some of the more niche stuff that [the application
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//! delegate][app-delegate] provides. This functionality is not exposed directly in Winit, since it
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//! would increase the API surface by quite a lot. Instead, Winit guarantees that it will not
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//! register an application delegate, so you can set up a custom one in a nib file instead.
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//!
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//! [app-delegate]: https://developer.apple.com/documentation/uikit/uiapplicationdelegate?language=objc
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use std::os::raw::c_void;
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