Move UIKit backend to winit-uikit
This commit is contained in:
parent
0adc0898f0
commit
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18 changed files with 128 additions and 110 deletions
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@ -1,684 +0,0 @@
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#![allow(clippy::unnecessary_cast)]
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use std::cell::{Cell, RefCell};
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use dpi::PhysicalPosition;
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use objc2::rc::Retained;
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use objc2::runtime::{NSObjectProtocol, ProtocolObject};
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use objc2::{available, define_class, msg_send, sel, DefinedClass, MainThreadMarker};
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use objc2_core_foundation::{CGFloat, CGPoint, CGRect};
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use objc2_foundation::{NSObject, NSSet, NSString};
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use objc2_ui_kit::{
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UIEvent, UIForceTouchCapability, UIGestureRecognizer, UIGestureRecognizerDelegate,
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UIGestureRecognizerState, UIKeyInput, UIPanGestureRecognizer, UIPinchGestureRecognizer,
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UIResponder, UIRotationGestureRecognizer, UITapGestureRecognizer, UITextInputTraits, UITouch,
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UITouchPhase, UITouchType, UITraitEnvironment, UIView,
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};
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use tracing::debug;
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use winit_core::event::{
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ButtonSource, ElementState, FingerId, Force, KeyEvent, PointerKind, PointerSource, TouchPhase,
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WindowEvent,
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};
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use winit_core::keyboard::{Key, KeyCode, KeyLocation, NamedKey, NativeKeyCode, PhysicalKey};
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use super::app_state::{self, EventWrapper};
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use super::window::WinitUIWindow;
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pub struct WinitViewState {
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pinch_gesture_recognizer: RefCell<Option<Retained<UIPinchGestureRecognizer>>>,
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doubletap_gesture_recognizer: RefCell<Option<Retained<UITapGestureRecognizer>>>,
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rotation_gesture_recognizer: RefCell<Option<Retained<UIRotationGestureRecognizer>>>,
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pan_gesture_recognizer: RefCell<Option<Retained<UIPanGestureRecognizer>>>,
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// for iOS delta references the start of the Gesture
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rotation_last_delta: Cell<CGFloat>,
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pinch_last_delta: Cell<CGFloat>,
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pan_last_delta: Cell<CGPoint>,
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primary_finger: Cell<Option<FingerId>>,
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fingers: Cell<u8>,
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}
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define_class!(
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#[unsafe(super(UIView, UIResponder, NSObject))]
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#[name = "WinitUIView"]
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#[ivars = WinitViewState]
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pub(crate) struct WinitView;
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/// This documentation attribute makes rustfmt work for some reason?
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impl WinitView {
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#[unsafe(method(drawRect:))]
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fn draw_rect(&self, rect: CGRect) {
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let mtm = MainThreadMarker::new().unwrap();
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let window = self.window().unwrap();
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app_state::handle_nonuser_event(mtm, EventWrapper::Window {
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window_id: window.id(),
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event: WindowEvent::RedrawRequested,
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});
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let _: () = unsafe { msg_send![super(self), drawRect: rect] };
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}
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#[unsafe(method(layoutSubviews))]
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fn layout_subviews(&self) {
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let mtm = MainThreadMarker::new().unwrap();
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let _: () = unsafe { msg_send![super(self), layoutSubviews] };
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let frame = self.frame();
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let scale_factor = self.contentScaleFactor() as f64;
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let size = dpi::LogicalSize {
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width: frame.size.width as f64,
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height: frame.size.height as f64,
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}
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.to_physical(scale_factor);
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let window = self.window().unwrap();
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app_state::handle_nonuser_event(mtm, EventWrapper::Window {
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window_id: window.id(),
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event: WindowEvent::SurfaceResized(size),
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});
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}
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#[unsafe(method(setContentScaleFactor:))]
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fn set_content_scale_factor(&self, untrusted_scale_factor: CGFloat) {
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let mtm = MainThreadMarker::new().unwrap();
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let _: () =
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unsafe { msg_send![super(self), setContentScaleFactor: untrusted_scale_factor] };
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// `window` is null when `setContentScaleFactor` is invoked prior to `[UIWindow
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// makeKeyAndVisible]` at window creation time (either manually or internally by
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// UIKit when the `UIView` is first created), in which case we send no events here
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let window = match self.window() {
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Some(window) => window,
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None => return,
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};
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// `setContentScaleFactor` may be called with a value of 0, which means "reset the
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// content scale factor to a device-specific default value", so we can't use the
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// parameter here. We can query the actual factor using the getter
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let scale_factor = self.contentScaleFactor();
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assert!(
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!scale_factor.is_nan()
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&& scale_factor.is_finite()
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&& scale_factor.is_sign_positive()
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&& scale_factor > 0.0,
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"invalid scale_factor set on UIView",
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);
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let scale_factor = scale_factor as f64;
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let frame = self.frame();
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let size = dpi::LogicalSize {
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width: frame.size.width as f64,
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height: frame.size.height as f64,
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};
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let window_id = window.id();
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app_state::handle_nonuser_events(
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mtm,
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std::iter::once(EventWrapper::ScaleFactorChanged(app_state::ScaleFactorChanged {
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window,
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scale_factor,
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suggested_size: size.to_physical(scale_factor),
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}))
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.chain(std::iter::once(EventWrapper::Window {
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window_id,
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event: WindowEvent::SurfaceResized(size.to_physical(scale_factor)),
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})),
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);
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}
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#[unsafe(method(safeAreaInsetsDidChange))]
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fn safe_area_changed(&self) {
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debug!("safeAreaInsetsDidChange was called, requesting redraw");
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// When the safe area changes we want to make sure to emit a redraw event
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self.setNeedsDisplay();
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}
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#[unsafe(method(touchesBegan:withEvent:))]
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fn touches_began(&self, touches: &NSSet<UITouch>, _event: Option<&UIEvent>) {
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self.handle_touches(touches)
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}
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#[unsafe(method(touchesMoved:withEvent:))]
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fn touches_moved(&self, touches: &NSSet<UITouch>, _event: Option<&UIEvent>) {
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self.handle_touches(touches)
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}
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#[unsafe(method(touchesEnded:withEvent:))]
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fn touches_ended(&self, touches: &NSSet<UITouch>, _event: Option<&UIEvent>) {
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self.handle_touches(touches)
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}
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#[unsafe(method(touchesCancelled:withEvent:))]
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fn touches_cancelled(&self, touches: &NSSet<UITouch>, _event: Option<&UIEvent>) {
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self.handle_touches(touches)
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}
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#[unsafe(method(pinchGesture:))]
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fn pinch_gesture(&self, recognizer: &UIPinchGestureRecognizer) {
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let window = self.window().unwrap();
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let (phase, delta) = match recognizer.state() {
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UIGestureRecognizerState::Began => {
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self.ivars().pinch_last_delta.set(recognizer.scale());
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(TouchPhase::Started, 0.0)
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},
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UIGestureRecognizerState::Changed => {
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let last_scale: f64 = self.ivars().pinch_last_delta.replace(recognizer.scale());
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(TouchPhase::Moved, recognizer.scale() - last_scale)
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},
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UIGestureRecognizerState::Ended => {
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let last_scale: f64 = self.ivars().pinch_last_delta.replace(0.0);
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(TouchPhase::Moved, recognizer.scale() - last_scale)
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},
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UIGestureRecognizerState::Cancelled | UIGestureRecognizerState::Failed => {
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self.ivars().rotation_last_delta.set(0.0);
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// Pass -delta so that action is reversed
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(TouchPhase::Cancelled, -recognizer.scale())
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},
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state => panic!("unexpected recognizer state: {state:?}"),
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};
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let gesture_event = EventWrapper::Window {
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window_id: window.id(),
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event: WindowEvent::PinchGesture { device_id: None, delta: delta as f64, phase },
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};
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let mtm = MainThreadMarker::new().unwrap();
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app_state::handle_nonuser_event(mtm, gesture_event);
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}
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#[unsafe(method(doubleTapGesture:))]
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fn double_tap_gesture(&self, recognizer: &UITapGestureRecognizer) {
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let window = self.window().unwrap();
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if recognizer.state() == UIGestureRecognizerState::Ended {
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let gesture_event = EventWrapper::Window {
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window_id: window.id(),
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event: WindowEvent::DoubleTapGesture { device_id: None },
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};
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let mtm = MainThreadMarker::new().unwrap();
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app_state::handle_nonuser_event(mtm, gesture_event);
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}
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}
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#[unsafe(method(rotationGesture:))]
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fn rotation_gesture(&self, recognizer: &UIRotationGestureRecognizer) {
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let window = self.window().unwrap();
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let (phase, delta) = match recognizer.state() {
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UIGestureRecognizerState::Began => {
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self.ivars().rotation_last_delta.set(0.0);
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(TouchPhase::Started, 0.0)
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},
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UIGestureRecognizerState::Changed => {
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let last_rotation =
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self.ivars().rotation_last_delta.replace(recognizer.rotation());
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(TouchPhase::Moved, recognizer.rotation() - last_rotation)
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},
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UIGestureRecognizerState::Ended => {
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let last_rotation = self.ivars().rotation_last_delta.replace(0.0);
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(TouchPhase::Ended, recognizer.rotation() - last_rotation)
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},
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UIGestureRecognizerState::Cancelled | UIGestureRecognizerState::Failed => {
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self.ivars().rotation_last_delta.set(0.0);
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// Pass -delta so that action is reversed
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(TouchPhase::Cancelled, -recognizer.rotation())
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},
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state => panic!("unexpected recognizer state: {state:?}"),
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};
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// Make delta negative to match macos, convert to degrees
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let gesture_event = EventWrapper::Window {
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window_id: window.id(),
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event: WindowEvent::RotationGesture {
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device_id: None,
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delta: -delta.to_degrees() as _,
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phase,
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},
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};
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let mtm = MainThreadMarker::new().unwrap();
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app_state::handle_nonuser_event(mtm, gesture_event);
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}
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#[unsafe(method(panGesture:))]
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fn pan_gesture(&self, recognizer: &UIPanGestureRecognizer) {
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let window = self.window().unwrap();
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let translation = recognizer.translationInView(Some(self));
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let (phase, dx, dy) = match recognizer.state() {
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UIGestureRecognizerState::Began => {
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self.ivars().pan_last_delta.set(translation);
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(TouchPhase::Started, 0.0, 0.0)
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},
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UIGestureRecognizerState::Changed => {
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let last_pan: CGPoint = self.ivars().pan_last_delta.replace(translation);
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let dx = translation.x - last_pan.x;
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let dy = translation.y - last_pan.y;
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(TouchPhase::Moved, dx, dy)
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},
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UIGestureRecognizerState::Ended => {
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let last_pan: CGPoint =
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self.ivars().pan_last_delta.replace(CGPoint { x: 0.0, y: 0.0 });
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let dx = translation.x - last_pan.x;
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let dy = translation.y - last_pan.y;
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(TouchPhase::Ended, dx, dy)
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},
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UIGestureRecognizerState::Cancelled | UIGestureRecognizerState::Failed => {
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let last_pan: CGPoint =
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self.ivars().pan_last_delta.replace(CGPoint { x: 0.0, y: 0.0 });
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// Pass -delta so that action is reversed
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(TouchPhase::Cancelled, -last_pan.x, -last_pan.y)
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},
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state => panic!("unexpected recognizer state: {state:?}"),
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};
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let gesture_event = EventWrapper::Window {
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window_id: window.id(),
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event: WindowEvent::PanGesture {
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device_id: None,
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delta: PhysicalPosition::new(dx as _, dy as _),
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phase,
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},
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};
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let mtm = MainThreadMarker::new().unwrap();
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app_state::handle_nonuser_event(mtm, gesture_event);
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}
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#[unsafe(method(canBecomeFirstResponder))]
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fn can_become_first_responder(&self) -> bool {
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true
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}
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}
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unsafe impl NSObjectProtocol for WinitView {}
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unsafe impl UIGestureRecognizerDelegate for WinitView {
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#[unsafe(method(gestureRecognizer:shouldRecognizeSimultaneouslyWithGestureRecognizer:))]
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fn should_recognize_simultaneously(
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&self,
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_gesture_recognizer: &UIGestureRecognizer,
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_other_gesture_recognizer: &UIGestureRecognizer,
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) -> bool {
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true
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}
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}
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unsafe impl UITextInputTraits for WinitView {}
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unsafe impl UIKeyInput for WinitView {
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#[unsafe(method(hasText))]
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fn has_text(&self) -> bool {
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true
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}
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#[unsafe(method(insertText:))]
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fn insert_text(&self, text: &NSString) {
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self.handle_insert_text(text)
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}
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#[unsafe(method(deleteBackward))]
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fn delete_backward(&self) {
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self.handle_delete_backward()
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}
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}
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);
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impl WinitView {
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pub(crate) fn new(
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mtm: MainThreadMarker,
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scale_factor: Option<f64>,
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frame: CGRect,
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) -> Retained<Self> {
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let this = mtm.alloc().set_ivars(WinitViewState {
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pinch_gesture_recognizer: RefCell::new(None),
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doubletap_gesture_recognizer: RefCell::new(None),
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rotation_gesture_recognizer: RefCell::new(None),
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pan_gesture_recognizer: RefCell::new(None),
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rotation_last_delta: Cell::new(0.0),
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pinch_last_delta: Cell::new(0.0),
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pan_last_delta: Cell::new(CGPoint { x: 0.0, y: 0.0 }),
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primary_finger: Cell::new(None),
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fingers: Cell::new(0),
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});
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let this: Retained<Self> = unsafe { msg_send![super(this), initWithFrame: frame] };
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this.setMultipleTouchEnabled(true);
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if let Some(scale_factor) = scale_factor {
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this.setContentScaleFactor(scale_factor as _);
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}
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this
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}
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fn window(&self) -> Option<Retained<WinitUIWindow>> {
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// `WinitView`s should always be installed in a `WinitUIWindow`
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(**self).window().map(|window| window.downcast().unwrap())
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}
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pub(crate) fn recognize_pinch_gesture(&self, should_recognize: bool) {
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let mtm = MainThreadMarker::from(self);
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if should_recognize {
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if self.ivars().pinch_gesture_recognizer.borrow().is_none() {
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let pinch = unsafe {
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UIPinchGestureRecognizer::initWithTarget_action(
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mtm.alloc(),
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Some(self),
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Some(sel!(pinchGesture:)),
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)
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};
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pinch.setDelegate(Some(ProtocolObject::from_ref(self)));
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self.addGestureRecognizer(&pinch);
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self.ivars().pinch_gesture_recognizer.replace(Some(pinch));
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}
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} else if let Some(recognizer) = self.ivars().pinch_gesture_recognizer.take() {
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self.removeGestureRecognizer(&recognizer);
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}
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}
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pub(crate) fn recognize_pan_gesture(
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&self,
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should_recognize: bool,
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minimum_number_of_touches: u8,
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maximum_number_of_touches: u8,
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) {
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let mtm = MainThreadMarker::from(self);
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if should_recognize {
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if self.ivars().pan_gesture_recognizer.borrow().is_none() {
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let pan = unsafe {
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UIPanGestureRecognizer::initWithTarget_action(
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mtm.alloc(),
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Some(self),
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Some(sel!(panGesture:)),
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)
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};
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pan.setDelegate(Some(ProtocolObject::from_ref(self)));
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pan.setMinimumNumberOfTouches(minimum_number_of_touches as _);
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pan.setMaximumNumberOfTouches(maximum_number_of_touches as _);
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self.addGestureRecognizer(&pan);
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self.ivars().pan_gesture_recognizer.replace(Some(pan));
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}
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} else if let Some(recognizer) = self.ivars().pan_gesture_recognizer.take() {
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self.removeGestureRecognizer(&recognizer);
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}
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}
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pub(crate) fn recognize_doubletap_gesture(&self, should_recognize: bool) {
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let mtm = MainThreadMarker::from(self);
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if should_recognize {
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if self.ivars().doubletap_gesture_recognizer.borrow().is_none() {
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let tap = unsafe {
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UITapGestureRecognizer::initWithTarget_action(
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mtm.alloc(),
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Some(self),
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Some(sel!(doubleTapGesture:)),
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)
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};
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tap.setDelegate(Some(ProtocolObject::from_ref(self)));
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tap.setNumberOfTapsRequired(2);
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tap.setNumberOfTouchesRequired(1);
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self.addGestureRecognizer(&tap);
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self.ivars().doubletap_gesture_recognizer.replace(Some(tap));
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}
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} else if let Some(recognizer) = self.ivars().doubletap_gesture_recognizer.take() {
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self.removeGestureRecognizer(&recognizer);
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}
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}
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pub(crate) fn recognize_rotation_gesture(&self, should_recognize: bool) {
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let mtm = MainThreadMarker::from(self);
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if should_recognize {
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if self.ivars().rotation_gesture_recognizer.borrow().is_none() {
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let rotation = unsafe {
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||||
UIRotationGestureRecognizer::initWithTarget_action(
|
||||
mtm.alloc(),
|
||||
Some(self),
|
||||
Some(sel!(rotationGesture:)),
|
||||
)
|
||||
};
|
||||
rotation.setDelegate(Some(ProtocolObject::from_ref(self)));
|
||||
self.addGestureRecognizer(&rotation);
|
||||
self.ivars().rotation_gesture_recognizer.replace(Some(rotation));
|
||||
}
|
||||
} else if let Some(recognizer) = self.ivars().rotation_gesture_recognizer.take() {
|
||||
self.removeGestureRecognizer(&recognizer);
|
||||
}
|
||||
}
|
||||
|
||||
fn handle_touches(&self, touches: &NSSet<UITouch>) {
|
||||
let window = self.window().unwrap();
|
||||
let mut touch_events = Vec::new();
|
||||
for touch in touches {
|
||||
let logical_location = touch.locationInView(None);
|
||||
let touch_type = touch.r#type();
|
||||
let force = if let UITouchType::Pencil = touch_type {
|
||||
None
|
||||
} else if available!(ios = 9.0, tvos = 9.0, visionos = 1.0) {
|
||||
let trait_collection = self.traitCollection();
|
||||
let touch_capability = trait_collection.forceTouchCapability();
|
||||
// Both the OS _and_ the device need to be checked for force touch support.
|
||||
if touch_capability == UIForceTouchCapability::Available {
|
||||
let force = touch.force();
|
||||
let max_possible_force = touch.maximumPossibleForce();
|
||||
Some(Force::Calibrated {
|
||||
force: force as _,
|
||||
max_possible_force: max_possible_force as _,
|
||||
})
|
||||
} else {
|
||||
None
|
||||
}
|
||||
} else {
|
||||
None
|
||||
};
|
||||
let touch_id = Retained::as_ptr(&touch) as usize;
|
||||
let phase = touch.phase();
|
||||
let position = {
|
||||
let scale_factor = self.contentScaleFactor();
|
||||
PhysicalPosition::from_logical::<(f64, f64), f64>(
|
||||
(logical_location.x as _, logical_location.y as _),
|
||||
scale_factor as f64,
|
||||
)
|
||||
};
|
||||
let window_id = window.id();
|
||||
let finger_id = FingerId::from_raw(touch_id);
|
||||
|
||||
let ivars = self.ivars();
|
||||
|
||||
match phase {
|
||||
UITouchPhase::Began => {
|
||||
let primary = if let UITouchType::Pencil = touch_type {
|
||||
true
|
||||
} else {
|
||||
ivars.fingers.set(ivars.fingers.get() + 1);
|
||||
// Keep the primary finger around until we clear all the fingers to
|
||||
// recognize it when user briefly removes it.
|
||||
match ivars.primary_finger.get() {
|
||||
Some(primary_id) => primary_id == finger_id,
|
||||
None => {
|
||||
debug_assert_eq!(
|
||||
ivars.fingers.get(),
|
||||
1,
|
||||
"number of fingers were not counted correctly"
|
||||
);
|
||||
ivars.primary_finger.set(Some(finger_id));
|
||||
true
|
||||
},
|
||||
}
|
||||
};
|
||||
|
||||
touch_events.push(EventWrapper::Window {
|
||||
window_id,
|
||||
event: WindowEvent::PointerEntered {
|
||||
device_id: None,
|
||||
primary,
|
||||
position,
|
||||
kind: if let UITouchType::Pencil = touch_type {
|
||||
PointerKind::Unknown
|
||||
} else {
|
||||
PointerKind::Touch(finger_id)
|
||||
},
|
||||
},
|
||||
});
|
||||
touch_events.push(EventWrapper::Window {
|
||||
window_id,
|
||||
event: WindowEvent::PointerButton {
|
||||
device_id: None,
|
||||
primary,
|
||||
state: ElementState::Pressed,
|
||||
position,
|
||||
button: if let UITouchType::Pencil = touch_type {
|
||||
ButtonSource::Unknown(0)
|
||||
} else {
|
||||
ButtonSource::Touch { finger_id, force }
|
||||
},
|
||||
},
|
||||
});
|
||||
},
|
||||
UITouchPhase::Moved => {
|
||||
let (primary, source) = if let UITouchType::Pencil = touch_type {
|
||||
(true, PointerSource::Unknown)
|
||||
} else {
|
||||
(ivars.primary_finger.get().unwrap() == finger_id, PointerSource::Touch {
|
||||
finger_id,
|
||||
force,
|
||||
})
|
||||
};
|
||||
|
||||
touch_events.push(EventWrapper::Window {
|
||||
window_id,
|
||||
event: WindowEvent::PointerMoved {
|
||||
device_id: None,
|
||||
primary,
|
||||
position,
|
||||
source,
|
||||
},
|
||||
});
|
||||
},
|
||||
// 2 is UITouchPhase::Stationary and is not expected here
|
||||
UITouchPhase::Ended | UITouchPhase::Cancelled => {
|
||||
let primary = if let UITouchType::Pencil = touch_type {
|
||||
true
|
||||
} else {
|
||||
ivars.fingers.set(ivars.fingers.get() - 1);
|
||||
let primary = ivars.primary_finger.get().unwrap() == finger_id;
|
||||
if ivars.fingers.get() == 0 {
|
||||
ivars.primary_finger.set(None);
|
||||
}
|
||||
primary
|
||||
};
|
||||
|
||||
if let UITouchPhase::Ended = phase {
|
||||
touch_events.push(EventWrapper::Window {
|
||||
window_id,
|
||||
event: WindowEvent::PointerButton {
|
||||
device_id: None,
|
||||
primary,
|
||||
state: ElementState::Released,
|
||||
position,
|
||||
button: if let UITouchType::Pencil = touch_type {
|
||||
ButtonSource::Unknown(0)
|
||||
} else {
|
||||
ButtonSource::Touch { finger_id, force }
|
||||
},
|
||||
},
|
||||
});
|
||||
}
|
||||
|
||||
touch_events.push(EventWrapper::Window {
|
||||
window_id,
|
||||
event: WindowEvent::PointerLeft {
|
||||
device_id: None,
|
||||
primary,
|
||||
position: Some(position),
|
||||
kind: if let UITouchType::Pencil = touch_type {
|
||||
PointerKind::Unknown
|
||||
} else {
|
||||
PointerKind::Touch(finger_id)
|
||||
},
|
||||
},
|
||||
});
|
||||
},
|
||||
_ => panic!("unexpected touch phase: {phase:?}"),
|
||||
}
|
||||
}
|
||||
let mtm = MainThreadMarker::new().unwrap();
|
||||
app_state::handle_nonuser_events(mtm, touch_events);
|
||||
}
|
||||
|
||||
fn handle_insert_text(&self, text: &NSString) {
|
||||
let window = self.window().unwrap();
|
||||
let window_id = window.id();
|
||||
let mtm = MainThreadMarker::new().unwrap();
|
||||
// send individual events for each character
|
||||
app_state::handle_nonuser_events(
|
||||
mtm,
|
||||
text.to_string().chars().flat_map(|c| {
|
||||
let text = smol_str::SmolStr::from_iter([c]);
|
||||
// Emit both press and release events
|
||||
[ElementState::Pressed, ElementState::Released].map(|state| EventWrapper::Window {
|
||||
window_id,
|
||||
event: WindowEvent::KeyboardInput {
|
||||
device_id: None,
|
||||
event: KeyEvent {
|
||||
text: if state == ElementState::Pressed {
|
||||
Some(text.clone())
|
||||
} else {
|
||||
None
|
||||
},
|
||||
state,
|
||||
location: KeyLocation::Standard,
|
||||
repeat: false,
|
||||
logical_key: Key::Character(text.clone()),
|
||||
physical_key: PhysicalKey::Unidentified(NativeKeyCode::Unidentified),
|
||||
text_with_all_modifiers: if state == ElementState::Pressed {
|
||||
Some(text.clone())
|
||||
} else {
|
||||
None
|
||||
},
|
||||
key_without_modifiers: Key::Character(text.clone()),
|
||||
},
|
||||
is_synthetic: false,
|
||||
},
|
||||
})
|
||||
}),
|
||||
);
|
||||
}
|
||||
|
||||
fn handle_delete_backward(&self) {
|
||||
let window = self.window().unwrap();
|
||||
let window_id = window.id();
|
||||
let mtm = MainThreadMarker::new().unwrap();
|
||||
app_state::handle_nonuser_events(
|
||||
mtm,
|
||||
[ElementState::Pressed, ElementState::Released].map(|state| EventWrapper::Window {
|
||||
window_id,
|
||||
event: WindowEvent::KeyboardInput {
|
||||
device_id: None,
|
||||
event: KeyEvent {
|
||||
state,
|
||||
logical_key: Key::Named(NamedKey::Backspace),
|
||||
physical_key: PhysicalKey::Code(KeyCode::Backspace),
|
||||
repeat: false,
|
||||
location: KeyLocation::Standard,
|
||||
text: None,
|
||||
text_with_all_modifiers: None,
|
||||
key_without_modifiers: Key::Named(NamedKey::Backspace),
|
||||
},
|
||||
is_synthetic: false,
|
||||
},
|
||||
}),
|
||||
);
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue