Add methods to get the position of a window's client area, relative to the desktop (#430)
* Add get_inner_position for windows, prototypes for other platforms * Fix linux builds * Implement get_inner_position for osx * Add get_inner_pos implementations for other platforms * Fixed get_inner_position on macOS * Corrected set_position on macOS * Added CHANGELOG entry
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10 changed files with 93 additions and 23 deletions
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@ -543,41 +543,54 @@ impl Window2 {
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unsafe { NSWindow::orderOut_(*self.window, nil); }
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}
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pub fn get_position(&self) -> Option<(i32, i32)> {
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unsafe {
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let content_rect = NSWindow::contentRectForFrameRect_(*self.window, NSWindow::frame(*self.window));
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// For consistency with other platforms, this will...
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// 1. translate the bottom-left window corner into the top-left window corner
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// 2. translate the coordinate from a bottom-left origin coordinate system to a top-left one
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fn bottom_left_to_top_left(rect: NSRect) -> i32 {
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(CGDisplay::main().pixels_high() as f64 - (rect.origin.y + rect.size.height)) as _
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}
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// TODO: consider extrapolating the calculations for the y axis to
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// a private method
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Some((content_rect.origin.x as i32, (CGDisplay::main().pixels_high() as f64 - (content_rect.origin.y + content_rect.size.height)) as i32))
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}
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pub fn get_position(&self) -> Option<(i32, i32)> {
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let frame_rect = unsafe { NSWindow::frame(*self.window) };
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Some((
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frame_rect.origin.x as i32,
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Self::bottom_left_to_top_left(frame_rect),
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))
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}
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pub fn get_inner_position(&self) -> Option<(i32, i32)> {
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let content_rect = unsafe {
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NSWindow::contentRectForFrameRect_(
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*self.window,
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NSWindow::frame(*self.window),
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)
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};
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Some((
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content_rect.origin.x as i32,
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Self::bottom_left_to_top_left(content_rect),
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))
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}
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pub fn set_position(&self, x: i32, y: i32) {
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let dummy = NSRect::new(
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NSPoint::new(
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x as f64,
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// While it's true that we're setting the top-left position, it still needs to be
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// in a bottom-left coordinate system.
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CGDisplay::main().pixels_high() as f64 - y as f64,
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),
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NSSize::new(0f64, 0f64),
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);
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unsafe {
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let frame = NSWindow::frame(*self.view);
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// NOTE: `setFrameOrigin` might not give desirable results when
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// setting window, as it treats bottom left as origin.
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// `setFrameTopLeftPoint` treats top left as origin (duh), but
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// does not equal the value returned by `get_window_position`
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// (there is a difference by 22 for me on yosemite)
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// TODO: consider extrapolating the calculations for the y axis to
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// a private method
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let dummy = NSRect::new(NSPoint::new(x as f64, CGDisplay::main().pixels_high() as f64 - (frame.size.height + y as f64)), NSSize::new(0f64, 0f64));
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let conv = NSWindow::frameRectForContentRect_(*self.window, dummy);
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// NSWindow::setFrameTopLeftPoint_(*self.window, conv.origin);
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NSWindow::setFrameOrigin_(*self.window, conv.origin);
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NSWindow::setFrameTopLeftPoint_(*self.window, dummy.origin);
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}
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}
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#[inline]
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pub fn get_inner_size(&self) -> Option<(u32, u32)> {
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let factor = self.hidpi_factor() as f64; // API convention is that size is in physical pixels
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unsafe {
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let view_frame = NSView::frame(*self.view);
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let factor = self.hidpi_factor() as f64; // API convention is that size is in physical pixels
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Some(((view_frame.size.width*factor) as u32, (view_frame.size.height*factor) as u32))
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}
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}
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