On Wayland, fix Window::request_inner_size during resize
The user may change the size during the on-going resize, meaning that the size will desync with winit's internal loop which breaks viewporter setup with fractional scaling. Links: https://github.com/alacritty/alacritty/issues/7474
This commit is contained in:
parent
ad1843aea6
commit
8f6de4ef4b
6 changed files with 50 additions and 59 deletions
|
|
@ -16,7 +16,7 @@ use sctk::reexports::calloop_wayland_source::WaylandSource;
|
|||
use sctk::reexports::client::globals;
|
||||
use sctk::reexports::client::{Connection, QueueHandle};
|
||||
|
||||
use crate::dpi::{LogicalSize, PhysicalSize};
|
||||
use crate::dpi::LogicalSize;
|
||||
use crate::error::{EventLoopError, OsError as RootOsError};
|
||||
use crate::event::{Event, InnerSizeWriter, StartCause, WindowEvent};
|
||||
use crate::event_loop::{
|
||||
|
|
@ -34,7 +34,7 @@ use sink::EventSink;
|
|||
|
||||
use super::state::{WindowCompositorUpdate, WinitState};
|
||||
use super::window::state::FrameCallbackState;
|
||||
use super::{DeviceId, WaylandError, WindowId};
|
||||
use super::{logical_to_physical_rounded, DeviceId, WaylandError, WindowId};
|
||||
|
||||
type WaylandDispatcher = calloop::Dispatcher<'static, WaylandSource<WinitState>, WinitState>;
|
||||
|
||||
|
|
@ -356,15 +356,13 @@ impl<T: 'static> EventLoop<T> {
|
|||
|
||||
for mut compositor_update in compositor_updates.drain(..) {
|
||||
let window_id = compositor_update.window_id;
|
||||
if let Some(scale_factor) = compositor_update.scale_factor {
|
||||
let physical_size = self.with_state(|state| {
|
||||
if compositor_update.scale_changed {
|
||||
let (physical_size, scale_factor) = self.with_state(|state| {
|
||||
let windows = state.windows.get_mut();
|
||||
let mut window = windows.get(&window_id).unwrap().lock().unwrap();
|
||||
|
||||
// Set the new scale factor.
|
||||
window.set_scale_factor(scale_factor);
|
||||
let window_size = compositor_update.size.unwrap_or(window.inner_size());
|
||||
logical_to_physical_rounded(window_size, scale_factor)
|
||||
let window = windows.get(&window_id).unwrap().lock().unwrap();
|
||||
let scale_factor = window.scale_factor();
|
||||
let size = logical_to_physical_rounded(window.inner_size(), scale_factor);
|
||||
(size, scale_factor)
|
||||
});
|
||||
|
||||
// Stash the old window size.
|
||||
|
|
@ -386,30 +384,30 @@ impl<T: 'static> EventLoop<T> {
|
|||
|
||||
let physical_size = *new_inner_size.lock().unwrap();
|
||||
drop(new_inner_size);
|
||||
let new_logical_size = physical_size.to_logical(scale_factor);
|
||||
|
||||
// Resize the window when user altered the size.
|
||||
if old_physical_size != physical_size {
|
||||
self.with_state(|state| {
|
||||
let windows = state.windows.get_mut();
|
||||
let mut window = windows.get(&window_id).unwrap().lock().unwrap();
|
||||
|
||||
let new_logical_size: LogicalSize<f64> =
|
||||
physical_size.to_logical(scale_factor);
|
||||
window.request_inner_size(new_logical_size.into());
|
||||
});
|
||||
}
|
||||
|
||||
// Make it queue resize.
|
||||
compositor_update.size = Some(new_logical_size);
|
||||
// Make it queue resize.
|
||||
compositor_update.resized = true;
|
||||
}
|
||||
}
|
||||
|
||||
if let Some(size) = compositor_update.size.take() {
|
||||
if compositor_update.resized {
|
||||
let physical_size = self.with_state(|state| {
|
||||
let windows = state.windows.get_mut();
|
||||
let window = windows.get(&window_id).unwrap().lock().unwrap();
|
||||
|
||||
let scale_factor = window.scale_factor();
|
||||
let physical_size = logical_to_physical_rounded(size, scale_factor);
|
||||
|
||||
// TODO could probably bring back size reporting optimization.
|
||||
let size = logical_to_physical_rounded(window.inner_size(), scale_factor);
|
||||
|
||||
// Mark the window as needed a redraw.
|
||||
state
|
||||
|
|
@ -420,7 +418,7 @@ impl<T: 'static> EventLoop<T> {
|
|||
.redraw_requested
|
||||
.store(true, Ordering::Relaxed);
|
||||
|
||||
physical_size
|
||||
size
|
||||
});
|
||||
|
||||
callback(
|
||||
|
|
@ -684,10 +682,3 @@ impl<T> EventLoopWindowTarget<T> {
|
|||
.into())
|
||||
}
|
||||
}
|
||||
|
||||
// The default routine does floor, but we need round on Wayland.
|
||||
fn logical_to_physical_rounded(size: LogicalSize<u32>, scale_factor: f64) -> PhysicalSize<u32> {
|
||||
let width = size.width as f64 * scale_factor;
|
||||
let height = size.height as f64 * scale_factor;
|
||||
(width.round(), height.round()).into()
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue