x11: Send window maximization hints correctly (#363)
Previously, the maximization hints were being sent as two separate client messages: one for horizontal, and one for vertical. That resulted in the window only being maximized horizontally (at least with my WM). The corrected client message sets both of these hints at once. In the process of implementing that, the relevant components were refactored to use the util module, as we gradually move towards a hopeful future of a more readable X11 backend.
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8f18dab061
4 changed files with 105 additions and 60 deletions
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@ -276,12 +276,15 @@ impl EventsLoop {
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// This results in the SelectionNotify event below
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self.dnd.convert_selection(xwindow, time);
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}
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self.dnd.send_status(xwindow, source_window, DndState::Accepted);
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self.dnd.send_status(xwindow, source_window, DndState::Accepted)
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.expect("Failed to send XDnD status message.");
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}
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} else {
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unsafe {
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self.dnd.send_status(xwindow, source_window, DndState::Rejected);
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self.dnd.send_finished(xwindow, source_window, DndState::Rejected);
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self.dnd.send_status(xwindow, source_window, DndState::Rejected)
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.expect("Failed to send XDnD status message.");
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self.dnd.send_finished(xwindow, source_window, DndState::Rejected)
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.expect("Failed to send XDnD finished message.");
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}
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self.dnd.reset();
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}
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@ -296,7 +299,8 @@ impl EventsLoop {
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}
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}
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unsafe {
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self.dnd.send_finished(xwindow, source_window, DndState::Accepted);
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self.dnd.send_finished(xwindow, source_window, DndState::Accepted)
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.expect("Failed to send XDnD finished message.");
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}
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}
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self.dnd.reset();
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