macOS: Close windows automatically when exiting (#4154)
This disallows carrying over open windows between calls of `run_app_on_demand` (which wasn't intended to be supported anyhow).
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3 changed files with 21 additions and 2 deletions
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@ -241,3 +241,4 @@ changelog entry.
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- On Windows, fixed ~500 ms pause when clicking the title bar during continuous redraw.
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- On macos, `WindowExtMacOS::set_simple_fullscreen` now honors `WindowExtMacOS::set_borderless_game`
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- On X11 and Wayland, fixed pump_events with `Some(Duration::Zero)` blocking with `Wait` polling mode
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- On macOS, fixed `run_app_on_demand` returning without closing open windows.
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@ -11,7 +11,7 @@ use objc2_foundation::NSNotification;
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use super::super::event_handler::EventHandler;
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use super::super::event_loop_proxy::EventLoopProxy;
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use super::event_loop::{stop_app_immediately, ActiveEventLoop, PanicInfo};
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use super::event_loop::{notify_windows_of_exit, stop_app_immediately, ActiveEventLoop, PanicInfo};
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use super::menu;
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use super::observer::{EventLoopWaker, RunLoop};
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use crate::application::ApplicationHandler;
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@ -156,7 +156,8 @@ impl AppState {
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pub fn will_terminate(self: &Rc<Self>, _notification: &NSNotification) {
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trace_scope!("NSApplicationWillTerminateNotification");
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// TODO: Notify every window that it will be destroyed, like done in iOS?
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let app = NSApplication::sharedApplication(self.mtm);
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notify_windows_of_exit(&app);
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self.event_handler.terminate();
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self.internal_exit();
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}
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@ -365,6 +366,7 @@ impl AppState {
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if self.exiting() {
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let app = NSApplication::sharedApplication(self.mtm);
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stop_app_immediately(&app);
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notify_windows_of_exit(&app);
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}
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if self.stop_before_wait.get() {
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@ -407,6 +407,22 @@ pub(super) fn stop_app_immediately(app: &NSApplication) {
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});
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}
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/// Tell all windows to close.
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///
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/// This will synchronously trigger `WindowEvent::Destroyed` within
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/// `windowWillClose:`, giving the application one last chance to handle
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/// those events. It doesn't matter if the user also ends up closing the
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/// windows in `Window`'s `Drop` impl, once a window has been closed once, it
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/// stays closed.
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///
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/// This ensures that no windows linger on after the event loop has exited,
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/// see <https://github.com/rust-windowing/winit/issues/4135>.
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pub(super) fn notify_windows_of_exit(app: &NSApplication) {
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for window in app.windows() {
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window.close();
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}
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}
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/// Catches panics that happen inside `f` and when a panic
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/// happens, stops the `sharedApplication`
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#[inline]
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