Rename "inner size" to "surface size" (#3889)
* Rename `WindowEvent::Resized` to `SurfaceResized` * Rename `InnerSizeWriter` to `SurfaceSizeWriter` * Replace `inner_size` with `surface_size` * Rename `resize_increments` to `surface_resize_increments`
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32 changed files with 466 additions and 436 deletions
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@ -46,7 +46,7 @@ pub type WinitFrame = sctk_adwaita::AdwaitaFrame<WinitState>;
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#[cfg(not(feature = "sctk-adwaita"))]
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pub type WinitFrame = sctk::shell::xdg::fallback_frame::FallbackFrame<WinitState>;
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// Minimum window inner size.
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// Minimum window surface size.
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const MIN_WINDOW_SIZE: LogicalSize<u32> = LogicalSize::new(2, 1);
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/// The state of the window which is being updated from the [`WinitState`].
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@ -112,7 +112,7 @@ pub struct WindowState {
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/// The text inputs observed on the window.
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text_inputs: Vec<ZwpTextInputV3>,
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/// The inner size of the window, as in without client side decorations.
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/// The surface size of the window, as in without client side decorations.
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size: LogicalSize<u32>,
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/// Whether the CSD fail to create, so we don't try to create them on each iteration.
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@ -122,8 +122,8 @@ pub struct WindowState {
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decorate: bool,
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/// Min size.
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min_inner_size: LogicalSize<u32>,
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max_inner_size: Option<LogicalSize<u32>>,
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min_surface_size: LogicalSize<u32>,
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max_surface_size: Option<LogicalSize<u32>>,
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/// The size of the window when no states were applied to it. The primary use for it
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/// is to fallback to original window size, before it was maximized, if the compositor
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@ -197,8 +197,8 @@ impl WindowState {
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ime_allowed: false,
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ime_purpose: ImePurpose::Normal,
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last_configure: None,
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max_inner_size: None,
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min_inner_size: MIN_WINDOW_SIZE,
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max_surface_size: None,
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min_surface_size: MIN_WINDOW_SIZE,
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pointer_constraints,
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pointers: Default::default(),
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queue_handle: queue_handle.clone(),
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@ -328,7 +328,7 @@ impl WindowState {
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// Apply configure bounds only when compositor let the user decide what size to pick.
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if constrain {
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let bounds = self.inner_size_bounds(&configure);
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let bounds = self.surface_size_bounds(&configure);
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new_size.width =
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bounds.0.map(|bound_w| new_size.width.min(bound_w.get())).unwrap_or(new_size.width);
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new_size.height = bounds
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@ -353,7 +353,7 @@ impl WindowState {
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// NOTE: Set the configure before doing a resize, since we query it during it.
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self.last_configure = Some(configure);
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if state_change_requires_resize || new_size != self.inner_size() {
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if state_change_requires_resize || new_size != self.surface_size() {
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self.resize(new_size);
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true
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} else {
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@ -361,8 +361,8 @@ impl WindowState {
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}
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}
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/// Compute the bounds for the inner size of the surface.
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fn inner_size_bounds(
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/// Compute the bounds for the surface size of the surface.
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fn surface_size_bounds(
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&self,
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configure: &WindowConfigure,
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) -> (Option<NonZeroU32>, Option<NonZeroU32>) {
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@ -507,8 +507,8 @@ impl WindowState {
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// Restore min/max sizes of the window.
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self.reload_min_max_hints();
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} else {
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self.set_min_inner_size(Some(self.size));
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self.set_max_inner_size(Some(self.size));
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self.set_min_surface_size(Some(self.size));
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self.set_max_surface_size(Some(self.size));
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}
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// Reload the state on the frame as well.
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@ -533,7 +533,7 @@ impl WindowState {
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/// Get the size of the window.
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#[inline]
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pub fn inner_size(&self) -> LogicalSize<u32> {
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pub fn surface_size(&self) -> LogicalSize<u32> {
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self.size
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}
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@ -628,21 +628,21 @@ impl WindowState {
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}
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/// Try to resize the window when the user can do so.
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pub fn request_inner_size(&mut self, inner_size: Size) -> PhysicalSize<u32> {
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pub fn request_surface_size(&mut self, surface_size: Size) -> PhysicalSize<u32> {
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if self.last_configure.as_ref().map(Self::is_stateless).unwrap_or(true) {
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self.resize(inner_size.to_logical(self.scale_factor()))
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self.resize(surface_size.to_logical(self.scale_factor()))
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}
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logical_to_physical_rounded(self.inner_size(), self.scale_factor())
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logical_to_physical_rounded(self.surface_size(), self.scale_factor())
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}
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/// Resize the window to the new inner size.
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fn resize(&mut self, inner_size: LogicalSize<u32>) {
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self.size = inner_size;
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/// Resize the window to the new surface size.
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fn resize(&mut self, surface_size: LogicalSize<u32>) {
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self.size = surface_size;
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// Update the stateless size.
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if Some(true) == self.last_configure.as_ref().map(Self::is_stateless) {
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self.stateless_size = inner_size;
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self.stateless_size = surface_size;
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}
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// Update the inner frame.
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@ -673,7 +673,7 @@ impl WindowState {
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// Update the target viewport, this is used if and only if fractional scaling is in use.
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if let Some(viewport) = self.viewport.as_ref() {
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// Set inner size without the borders.
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// Set surface size without the borders.
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viewport.set_destination(self.size.width as _, self.size.height as _);
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}
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}
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@ -753,7 +753,7 @@ impl WindowState {
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}
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/// Set maximum inner window size.
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pub fn set_min_inner_size(&mut self, size: Option<LogicalSize<u32>>) {
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pub fn set_min_surface_size(&mut self, size: Option<LogicalSize<u32>>) {
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// Ensure that the window has the right minimum size.
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let mut size = size.unwrap_or(MIN_WINDOW_SIZE);
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size.width = size.width.max(MIN_WINDOW_SIZE.width);
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@ -766,12 +766,12 @@ impl WindowState {
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.map(|frame| frame.add_borders(size.width, size.height).into())
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.unwrap_or(size);
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self.min_inner_size = size;
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self.min_surface_size = size;
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self.window.set_min_size(Some(size.into()));
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}
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/// Set maximum inner window size.
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pub fn set_max_inner_size(&mut self, size: Option<LogicalSize<u32>>) {
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pub fn set_max_surface_size(&mut self, size: Option<LogicalSize<u32>>) {
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let size = size.map(|size| {
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self.frame
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.as_ref()
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@ -779,7 +779,7 @@ impl WindowState {
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.unwrap_or(size)
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});
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self.max_inner_size = size;
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self.max_surface_size = size;
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self.window.set_max_size(size.map(Into::into));
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}
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@ -812,8 +812,8 @@ impl WindowState {
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/// Reload the hints for minimum and maximum sizes.
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pub fn reload_min_max_hints(&mut self) {
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self.set_min_inner_size(Some(self.min_inner_size));
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self.set_max_inner_size(self.max_inner_size);
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self.set_min_surface_size(Some(self.min_surface_size));
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self.set_max_surface_size(self.max_surface_size);
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}
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/// Set the grabbing state on the surface.
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