Rename "inner size" to "surface size" (#3889)

* Rename `WindowEvent::Resized` to `SurfaceResized`
* Rename `InnerSizeWriter` to `SurfaceSizeWriter`
* Replace `inner_size` with `surface_size`
* Rename `resize_increments` to `surface_resize_increments`
This commit is contained in:
Mads Marquart 2024-09-04 15:04:48 +02:00 committed by GitHub
parent d37c591378
commit 8db3e0e043
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GPG key ID: B5690EEEBB952194
32 changed files with 466 additions and 436 deletions

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@ -89,7 +89,7 @@ impl Window {
state.xdg_activation.as_ref().map(|activation_state| activation_state.global().clone());
let display = event_loop_window_target.connection.display();
let size: Size = attributes.inner_size.unwrap_or(LogicalSize::new(800., 600.).into());
let size: Size = attributes.surface_size.unwrap_or(LogicalSize::new(800., 600.).into());
// We prefer server side decorations, however to not have decorations we ask for client
// side decorations instead.
@ -129,10 +129,10 @@ impl Window {
// Set the min and max sizes. We must set the hints upon creating a window, so
// we use the default `1.` scaling...
let min_size = attributes.min_inner_size.map(|size| size.to_logical(1.));
let max_size = attributes.max_inner_size.map(|size| size.to_logical(1.));
window_state.set_min_inner_size(min_size);
window_state.set_max_inner_size(max_size);
let min_size = attributes.min_surface_size.map(|size| size.to_logical(1.));
let max_size = attributes.max_surface_size.map(|size| size.to_logical(1.));
window_state.set_min_surface_size(min_size);
window_state.set_max_surface_size(max_size);
// Non-resizable implies that the min and max sizes are set to the same value.
window_state.set_resizable(attributes.resizable);
@ -321,15 +321,15 @@ impl CoreWindow for Window {
// Not possible.
}
fn inner_size(&self) -> PhysicalSize<u32> {
fn surface_size(&self) -> PhysicalSize<u32> {
let window_state = self.window_state.lock().unwrap();
let scale_factor = window_state.scale_factor();
super::logical_to_physical_rounded(window_state.inner_size(), scale_factor)
super::logical_to_physical_rounded(window_state.surface_size(), scale_factor)
}
fn request_inner_size(&self, size: Size) -> Option<PhysicalSize<u32>> {
fn request_surface_size(&self, size: Size) -> Option<PhysicalSize<u32>> {
let mut window_state = self.window_state.lock().unwrap();
let new_size = window_state.request_inner_size(size);
let new_size = window_state.request_surface_size(size);
self.request_redraw();
Some(new_size)
}
@ -340,30 +340,30 @@ impl CoreWindow for Window {
super::logical_to_physical_rounded(window_state.outer_size(), scale_factor)
}
fn set_min_inner_size(&self, min_size: Option<Size>) {
fn set_min_surface_size(&self, min_size: Option<Size>) {
let scale_factor = self.scale_factor();
let min_size = min_size.map(|size| size.to_logical(scale_factor));
self.window_state.lock().unwrap().set_min_inner_size(min_size);
self.window_state.lock().unwrap().set_min_surface_size(min_size);
// NOTE: Requires commit to be applied.
self.request_redraw();
}
/// Set the maximum inner size for the window.
/// Set the maximum surface size for the window.
#[inline]
fn set_max_inner_size(&self, max_size: Option<Size>) {
fn set_max_surface_size(&self, max_size: Option<Size>) {
let scale_factor = self.scale_factor();
let max_size = max_size.map(|size| size.to_logical(scale_factor));
self.window_state.lock().unwrap().set_max_inner_size(max_size);
self.window_state.lock().unwrap().set_max_surface_size(max_size);
// NOTE: Requires commit to be applied.
self.request_redraw();
}
fn resize_increments(&self) -> Option<PhysicalSize<u32>> {
fn surface_resize_increments(&self) -> Option<PhysicalSize<u32>> {
None
}
fn set_resize_increments(&self, _increments: Option<Size>) {
warn!("`set_resize_increments` is not implemented for Wayland");
fn set_surface_resize_increments(&self, _increments: Option<Size>) {
warn!("`set_surface_resize_increments` is not implemented for Wayland");
}
fn set_title(&self, title: &str) {