Add support for the OpenGL debug flag
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parent
9ee0875d4e
commit
8c1b2dd633
4 changed files with 39 additions and 6 deletions
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@ -24,8 +24,8 @@ pub struct HeadlessContext(Window);
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impl HeadlessContext {
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/// See the docs in the crate root file.
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pub fn new(builder: HeadlessRendererBuilder) -> Result<HeadlessContext, CreationError> {
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let HeadlessRendererBuilder { dimensions, gl_version } = builder;
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init::new_window(Some(dimensions), "".to_string(), None, gl_version, false, true)
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let HeadlessRendererBuilder { dimensions, gl_version, gl_debug } = builder;
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init::new_window(Some(dimensions), "".to_string(), None, gl_version, gl_debug, false, true)
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.map(|w| HeadlessContext(w))
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}
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@ -68,8 +68,9 @@ pub struct Window {
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impl Window {
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/// See the docs in the crate root file.
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pub fn new(builder: WindowBuilder) -> Result<Window, CreationError> {
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let WindowBuilder { dimensions, title, monitor, gl_version, vsync, visible } = builder;
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init::new_window(dimensions, title, monitor, gl_version, vsync, !visible)
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let WindowBuilder { dimensions, title, monitor, gl_version,
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gl_debug, vsync, visible } = builder;
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init::new_window(dimensions, title, monitor, gl_version, gl_debug, vsync, !visible)
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}
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}
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