Add support for the OpenGL debug flag

This commit is contained in:
Tomaka17 2014-11-09 16:07:58 +01:00
parent 9ee0875d4e
commit 8c1b2dd633
4 changed files with 39 additions and 6 deletions

View file

@ -24,8 +24,8 @@ pub struct HeadlessContext(Window);
impl HeadlessContext {
/// See the docs in the crate root file.
pub fn new(builder: HeadlessRendererBuilder) -> Result<HeadlessContext, CreationError> {
let HeadlessRendererBuilder { dimensions, gl_version } = builder;
init::new_window(Some(dimensions), "".to_string(), None, gl_version, false, true)
let HeadlessRendererBuilder { dimensions, gl_version, gl_debug } = builder;
init::new_window(Some(dimensions), "".to_string(), None, gl_version, gl_debug, false, true)
.map(|w| HeadlessContext(w))
}
@ -68,8 +68,9 @@ pub struct Window {
impl Window {
/// See the docs in the crate root file.
pub fn new(builder: WindowBuilder) -> Result<Window, CreationError> {
let WindowBuilder { dimensions, title, monitor, gl_version, vsync, visible } = builder;
init::new_window(dimensions, title, monitor, gl_version, vsync, !visible)
let WindowBuilder { dimensions, title, monitor, gl_version,
gl_debug, vsync, visible } = builder;
init::new_window(dimensions, title, monitor, gl_version, gl_debug, vsync, !visible)
}
}