Add support for the OpenGL debug flag

This commit is contained in:
Tomaka17 2014-11-09 16:07:58 +01:00
parent 9ee0875d4e
commit 8c1b2dd633
4 changed files with 39 additions and 6 deletions

View file

@ -16,8 +16,8 @@ local_data_key!(WINDOW: (ffi::HWND, Sender<Event>))
pub fn new_window(builder_dimensions: Option<(uint, uint)>, builder_title: String,
builder_monitor: Option<super::MonitorID>,
builder_gl_version: Option<(uint, uint)>, builder_vsync: bool,
builder_hidden: bool) -> Result<Window, CreationError>
builder_gl_version: Option<(uint, uint)>, builder_debug: bool,
builder_vsync: bool, builder_hidden: bool) -> Result<Window, CreationError>
{
use std::mem;
use std::os;
@ -298,6 +298,11 @@ pub fn new_window(builder_dimensions: Option<(uint, uint)>, builder_title: Strin
attributes.push(version.val1() as libc::c_int);
}
if builder_debug {
attributes.push(ffi::wgl_extra::CONTEXT_FLAGS_ARB as libc::c_int);
attributes.push(ffi::wgl_extra::CONTEXT_DEBUG_BIT_ARB as libc::c_int);
}
attributes.push(0);
let ctxt = unsafe {