Add support for the OpenGL debug flag

This commit is contained in:
Tomaka17 2014-11-09 16:07:58 +01:00
parent 9ee0875d4e
commit 8c1b2dd633
4 changed files with 39 additions and 6 deletions

View file

@ -91,6 +91,7 @@ pub struct WindowBuilder {
title: String,
monitor: Option<winimpl::MonitorID>,
gl_version: Option<(uint, uint)>,
gl_debug: bool,
vsync: bool,
visible: bool,
}
@ -104,6 +105,7 @@ impl WindowBuilder {
title: "glutin window".to_string(),
monitor: None,
gl_version: None,
gl_debug: cfg!(ndebug),
vsync: false,
visible: true,
}
@ -141,6 +143,15 @@ impl WindowBuilder {
self
}
/// Sets the *debug* flag for the OpenGL context.
///
/// The default value for this flag is `cfg!(ndebug)`, which means that it's enabled
/// when you run `cargo build` and disabled when you run `cargo build --release`.
pub fn with_gl_debug_flag(mut self, flag: bool) -> WindowBuilder {
self.gl_debug = flag;
self
}
/// Requests that the window has vsync enabled.
pub fn with_vsync(mut self) -> WindowBuilder {
self.vsync = true;
@ -178,6 +189,7 @@ impl WindowBuilder {
pub struct HeadlessRendererBuilder {
dimensions: (uint, uint),
gl_version: Option<(uint, uint)>,
gl_debug: bool,
}
#[cfg(feature = "headless")]
@ -187,6 +199,7 @@ impl HeadlessRendererBuilder {
HeadlessRendererBuilder {
dimensions: (width, height),
gl_version: None,
gl_debug: cfg!(ndebug),
}
}
@ -199,6 +212,15 @@ impl HeadlessRendererBuilder {
self
}
/// Sets the *debug* flag for the OpenGL context.
///
/// The default value for this flag is `cfg!(ndebug)`, which means that it's enabled
/// when you run `cargo build` and disabled when you run `cargo build --release`.
pub fn with_gl_debug_flag(mut self, flag: bool) -> HeadlessRendererBuilder {
self.gl_debug = flag;
self
}
/// Builds the headless context.
///
/// Error should be very rare and only occur in case of permission denied, incompatible system,