Implement keyboard and blur/focus events

This commit is contained in:
Héctor Ramón Jiménez 2019-06-25 21:01:13 +02:00
parent d5368d7979
commit 8ad078b964
7 changed files with 303 additions and 74 deletions

View file

@ -1,15 +1,19 @@
use super::event;
use crate::dpi::{LogicalPosition, LogicalSize};
use crate::error::OsError as RootOE;
use crate::event::{ModifiersState, MouseButton, MouseScrollDelta};
use crate::event::{ModifiersState, MouseButton, MouseScrollDelta, ScanCode, VirtualKeyCode};
use crate::platform_impl::OsError;
use wasm_bindgen::{closure::Closure, JsCast};
use web_sys::{HtmlCanvasElement, PointerEvent, WheelEvent};
use web_sys::{FocusEvent, HtmlCanvasElement, KeyboardEvent, PointerEvent, WheelEvent};
pub struct Canvas {
raw: HtmlCanvasElement,
on_redraw: Closure<dyn Fn()>,
on_focus: Option<Closure<dyn FnMut(FocusEvent)>>,
on_blur: Option<Closure<dyn FnMut(FocusEvent)>>,
on_key_up: Option<Closure<dyn FnMut(KeyboardEvent)>>,
on_key_down: Option<Closure<dyn FnMut(KeyboardEvent)>>,
on_mouse_out: Option<Closure<dyn FnMut(PointerEvent)>>,
on_mouse_over: Option<Closure<dyn FnMut(PointerEvent)>>,
on_mouse_up: Option<Closure<dyn FnMut(PointerEvent)>>,
@ -43,9 +47,18 @@ impl Canvas {
.append_child(&canvas)
.map_err(|_| os_error!(OsError("Failed to append canvas".to_owned())))?;
// TODO: Set up unique ids
canvas
.set_attribute("tabindex", "0")
.expect("Failed to set a tabindex");
Ok(Canvas {
raw: canvas,
on_redraw: Closure::wrap(Box::new(on_redraw) as Box<dyn Fn()>),
on_blur: None,
on_focus: None,
on_key_up: None,
on_key_down: None,
on_mouse_out: None,
on_mouse_over: None,
on_mouse_up: None,
@ -86,7 +99,53 @@ impl Canvas {
pub fn request_redraw(&self) {
let window = web_sys::window().expect("Failed to obtain window");
window.request_animation_frame(&self.on_redraw.as_ref().unchecked_ref());
window
.request_animation_frame(&self.on_redraw.as_ref().unchecked_ref())
.expect("Failed to request animation frame");
}
pub fn on_blur<F>(&mut self, mut handler: F)
where
F: 'static + FnMut(),
{
self.on_blur = Some(self.add_event("blur", move |_: FocusEvent| {
handler();
}));
}
pub fn on_focus<F>(&mut self, mut handler: F)
where
F: 'static + FnMut(),
{
self.on_focus = Some(self.add_event("focus", move |_: FocusEvent| {
handler();
}));
}
pub fn on_key_up<F>(&mut self, mut handler: F)
where
F: 'static + FnMut(ScanCode, Option<VirtualKeyCode>, ModifiersState),
{
self.on_key_up = Some(self.add_event("keyup", move |event: KeyboardEvent| {
handler(
event::scan_code(&event),
event::virtual_key_code(&event),
event::keyboard_modifiers(&event),
);
}));
}
pub fn on_key_down<F>(&mut self, mut handler: F)
where
F: 'static + FnMut(ScanCode, Option<VirtualKeyCode>, ModifiersState),
{
self.on_key_down = Some(self.add_event("keydown", move |event: KeyboardEvent| {
handler(
event::scan_code(&event),
event::virtual_key_code(&event),
event::keyboard_modifiers(&event),
);
}));
}
pub fn on_mouse_out<F>(&mut self, mut handler: F)
@ -124,7 +183,14 @@ impl Canvas {
where
F: 'static + FnMut(i32, MouseButton, ModifiersState),
{
let canvas = self.raw.clone();
self.on_mouse_down = Some(self.add_event("pointerdown", move |event: PointerEvent| {
// We focus the canvas manually when the user clicks on it.
// This is necessary because we are preventing the default event behavior
// in `add_event`
canvas.focus().expect("Failed to focus canvas");
handler(
event.pointer_id(),
event::mouse_button(&event),