chore: move event loop recreation check into backends themselves

This commit is contained in:
Mads Marquart 2025-05-26 06:48:52 +02:00 committed by GitHub
parent 5f2c7350e9
commit 8ad016362a
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12 changed files with 64 additions and 25 deletions

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@ -5,7 +5,7 @@ use std::io::Result as IOResult;
use std::mem;
use std::os::fd::OwnedFd;
use std::os::unix::io::{AsFd, AsRawFd, BorrowedFd, RawFd};
use std::sync::atomic::Ordering;
use std::sync::atomic::{AtomicBool, Ordering};
use std::sync::{Arc, Condvar, Mutex};
use std::thread::JoinHandle;
use std::time::{Duration, Instant};
@ -80,6 +80,12 @@ pub struct EventLoop {
impl EventLoop {
pub fn new() -> Result<EventLoop, EventLoopError> {
static EVENT_LOOP_CREATED: AtomicBool = AtomicBool::new(false);
if EVENT_LOOP_CREATED.swap(true, Ordering::Relaxed) {
// For better cross-platformness.
return Err(EventLoopError::RecreationAttempt);
}
let connection = Connection::connect_to_env().map_err(|err| os_error!(err))?;
let (globals, mut event_queue) =