Use i32 in Position::Physical (#1350)

* Use i32 in Position::Physical

* Fix multithreaded example

* format
This commit is contained in:
Osspial 2020-01-03 13:54:06 -05:00
parent 55166da437
commit 85ea3f1d5d
2 changed files with 5 additions and 2 deletions

View file

@ -444,7 +444,7 @@ impl<P: Pixel> From<LogicalSize<P>> for Size {
#[derive(Debug, Copy, Clone, PartialEq)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub enum Position {
Physical(PhysicalPosition<u32>),
Physical(PhysicalPosition<i32>),
Logical(LogicalPosition<f64>),
}