Reverse horizontal scroll direction (#2105)

This commit is contained in:
Emil Ernerfeldt 2022-03-13 14:22:02 +01:00 committed by GitHub
parent 1c68be0631
commit 85baf79d17
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GPG key ID: 4AEE18F83AFDEB23
8 changed files with 46 additions and 26 deletions

View file

@ -193,9 +193,9 @@ pub(super) fn handle_pointer(
// Old seat compatibility.
match axis {
// Wayland vertical sign convention is the inverse of winit.
// Wayland sign convention is the inverse of winit.
wl_pointer::Axis::VerticalScroll => y -= value as f32,
wl_pointer::Axis::HorizontalScroll => x += value as f32,
wl_pointer::Axis::HorizontalScroll => x -= value as f32,
_ => unreachable!(),
}
@ -216,9 +216,9 @@ pub(super) fn handle_pointer(
} else {
let (mut x, mut y) = pointer_data.axis_data.axis_buffer.unwrap_or((0.0, 0.0));
match axis {
// Wayland vertical sign convention is the inverse of winit.
// Wayland sign convention is the inverse of winit.
wl_pointer::Axis::VerticalScroll => y -= value as f32,
wl_pointer::Axis::HorizontalScroll => x += value as f32,
wl_pointer::Axis::HorizontalScroll => x -= value as f32,
_ => unreachable!(),
}
@ -237,9 +237,9 @@ pub(super) fn handle_pointer(
.unwrap_or((0., 0.));
match axis {
// Wayland vertical sign convention is the inverse of winit.
// Wayland sign convention is the inverse of winit.
wl_pointer::Axis::VerticalScroll => y -= discrete as f32,
wl_pointer::Axis::HorizontalScroll => x += discrete as f32,
wl_pointer::Axis::HorizontalScroll => x -= discrete as f32,
_ => unreachable!(),
}

View file

@ -693,8 +693,8 @@ impl<T: 'static> EventProcessor<T> {
delta: match xev.detail {
4 => LineDelta(0.0, 1.0),
5 => LineDelta(0.0, -1.0),
6 => LineDelta(-1.0, 0.0),
7 => LineDelta(1.0, 0.0),
6 => LineDelta(1.0, 0.0),
7 => LineDelta(-1.0, 0.0),
_ => unreachable!(),
},
phase: TouchPhase::Moved,
@ -774,10 +774,10 @@ impl<T: 'static> EventProcessor<T> {
event: MouseWheel {
device_id,
delta: match info.orientation {
ScrollOrientation::Horizontal => {
LineDelta(delta as f32, 0.0)
}
// X11 vertical scroll coordinates are opposite to winit's
ScrollOrientation::Horizontal => {
LineDelta(-delta as f32, 0.0)
}
ScrollOrientation::Vertical => {
LineDelta(0.0, -delta as f32)
}