Fix wrong screen ID used on GLX
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2 changed files with 8 additions and 7 deletions
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@ -366,7 +366,7 @@ impl Window {
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// GLX should be preferred over EGL, otherwise crashes may occur
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// on X11 – issue #314
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if let Some(ref glx) = display.glx {
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Prototype::Glx(try!(GlxContext::new(glx.clone(), &display.xlib, pf_reqs, &builder_clone_opengl_glx, display.display)))
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Prototype::Glx(try!(GlxContext::new(glx.clone(), &display.xlib, pf_reqs, &builder_clone_opengl_glx, display.display, screen_id)))
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} else if let Some(ref egl) = display.egl {
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Prototype::Egl(try!(EglContext::new(egl.clone(), pf_reqs, &builder_clone_opengl_egl, egl::NativeDisplay::X11(Some(display.display as *const _)))))
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} else {
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