Add with_vsync to WindowBuilder, plus the win32 implementation
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parent
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4 changed files with 26 additions and 5 deletions
12
src/lib.rs
12
src/lib.rs
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@ -73,6 +73,7 @@ pub struct WindowBuilder {
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title: String,
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monitor: Option<winimpl::MonitorID>,
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gl_version: Option<(uint, uint)>,
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vsync: bool,
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}
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#[cfg(feature = "window")]
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@ -84,6 +85,7 @@ impl WindowBuilder {
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title: "gl-init-rs window".to_string(),
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monitor: None,
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gl_version: None,
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vsync: false,
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}
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}
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@ -119,6 +121,12 @@ impl WindowBuilder {
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self
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}
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/// Requests that the window has vsync enabled.
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pub fn with_vsync(mut self) -> WindowBuilder {
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self.vsync = true;
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self
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}
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/// Builds the window.
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///
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/// Error should be very rare and only occur in case of permission denied, incompatible system,
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@ -339,6 +347,10 @@ impl Window {
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///
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/// You should call this function every time you have finished rendering, or the image
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/// may not be displayed on the screen.
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///
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/// **Warning**: if you enabled vsync, this function will block until the next time the screen
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/// is refreshed. However drivers can choose to override your vsync settings, which means that
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/// you can't know in advance whether `swap_buffers` will block or not.
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#[inline]
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pub fn swap_buffers(&self) {
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self.window.swap_buffers()
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