Add with_vsync to WindowBuilder, plus the win32 implementation

This commit is contained in:
Tomaka17 2014-10-26 10:32:51 +01:00
parent e887cf57b8
commit 8249e545f8
4 changed files with 26 additions and 5 deletions

View file

@ -73,6 +73,7 @@ pub struct WindowBuilder {
title: String,
monitor: Option<winimpl::MonitorID>,
gl_version: Option<(uint, uint)>,
vsync: bool,
}
#[cfg(feature = "window")]
@ -84,6 +85,7 @@ impl WindowBuilder {
title: "gl-init-rs window".to_string(),
monitor: None,
gl_version: None,
vsync: false,
}
}
@ -119,6 +121,12 @@ impl WindowBuilder {
self
}
/// Requests that the window has vsync enabled.
pub fn with_vsync(mut self) -> WindowBuilder {
self.vsync = true;
self
}
/// Builds the window.
///
/// Error should be very rare and only occur in case of permission denied, incompatible system,
@ -339,6 +347,10 @@ impl Window {
///
/// You should call this function every time you have finished rendering, or the image
/// may not be displayed on the screen.
///
/// **Warning**: if you enabled vsync, this function will block until the next time the screen
/// is refreshed. However drivers can choose to override your vsync settings, which means that
/// you can't know in advance whether `swap_buffers` will block or not.
#[inline]
pub fn swap_buffers(&self) {
self.window.swap_buffers()