Rework MonitorId::get_native_identifier (#267)
* Rework MonitorId::get_native_identifier * Try fix compilation * Returns the monitor ID on wayland as well * Try fix compilation * Fix iOS compilation
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16 changed files with 67 additions and 69 deletions
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@ -1,6 +1,5 @@
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use core_graphics::display;
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use std::collections::VecDeque;
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use native_monitor::NativeMonitorId;
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#[derive(Clone)]
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pub struct MonitorId(u32);
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@ -33,9 +32,8 @@ impl MonitorId {
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}
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#[inline]
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pub fn get_native_identifier(&self) -> NativeMonitorId {
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let MonitorId(display_id) = *self;
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NativeMonitorId::Numeric(display_id)
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pub fn get_native_identifier(&self) -> u32 {
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self.0
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}
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pub fn get_dimensions(&self) -> (u32, u32) {
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@ -4,7 +4,6 @@ use libc;
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use WindowAttributes;
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use FullScreenState;
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use native_monitor::NativeMonitorId;
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use os::macos::ActivationPolicy;
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use os::macos::WindowExt;
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@ -386,10 +385,7 @@ impl Window {
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unsafe {
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let screen = match attrs.fullscreen {
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FullScreenState::Exclusive(ref monitor_id) => {
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let native_id = match monitor_id.get_native_identifier() {
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NativeMonitorId::Numeric(num) => num,
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_ => panic!("OS X monitors should always have a numeric native ID")
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};
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let native_id = monitor_id.inner.get_native_identifier();
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let matching_screen = {
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let screens = appkit::NSScreen::screens(nil);
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let count: NSUInteger = msg_send![screens, count];
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