Avoid path when importing modules (#3755)

Rust tooling generally works better this way. This includes
rust-analyzer, but more noticeably the output from `tracing` typically
prints the module path, which did not correspond to the actual file
system before.

Concretely, tracing output from the macOS backend changes from printing:
`winit::platform_impl::platform::util`
To printing:
`winit::platform_impl::macos::util`
This commit is contained in:
Mads Marquart 2024-06-24 03:57:48 +02:00 committed by GitHub
parent c0c14aaf00
commit 7d1287958f
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GPG key ID: B5690EEEBB952194
2 changed files with 28 additions and 21 deletions

View file

@ -1,27 +1,35 @@
use crate::monitor::{MonitorHandle as RootMonitorHandle, VideoModeHandle as RootVideoModeHandle};
use crate::window::Fullscreen as RootFullscreen;
#[cfg(windows_platform)]
#[path = "windows/mod.rs"]
mod platform;
#[cfg(any(x11_platform, wayland_platform))]
#[path = "linux/mod.rs"]
mod platform;
#[cfg(macos_platform)]
#[path = "macos/mod.rs"]
mod platform;
#[cfg(android_platform)]
#[path = "android/mod.rs"]
mod platform;
mod android;
#[cfg(ios_platform)]
#[path = "ios/mod.rs"]
mod platform;
#[cfg(web_platform)]
#[path = "web/mod.rs"]
mod platform;
mod ios;
#[cfg(any(x11_platform, wayland_platform))]
mod linux;
#[cfg(macos_platform)]
mod macos;
#[cfg(orbital_platform)]
#[path = "orbital/mod.rs"]
mod platform;
mod orbital;
#[cfg(web_platform)]
mod web;
#[cfg(windows_platform)]
mod windows;
#[cfg(android_platform)]
use android as platform;
#[cfg(ios_platform)]
use ios as platform;
#[cfg(any(x11_platform, wayland_platform))]
use linux as platform;
#[cfg(macos_platform)]
use macos as platform;
#[cfg(orbital_platform)]
use orbital as platform;
#[cfg(web_platform)]
use web as platform;
#[cfg(windows_platform)]
use windows as platform;
pub use self::platform::*;