Update for changes in gl-rs

This commit is contained in:
Tomaka17 2014-11-05 15:22:21 +01:00
parent 2e44edea60
commit 7ce851dad9
4 changed files with 59 additions and 37 deletions

View file

@ -31,7 +31,7 @@ pub struct Context {
}
pub fn load(window: &glutin::Window) -> Context {
let gl = gl::Gl::load_with(|symbol| window.get_proc_address(symbol));
let gl = gl::Gl::load(window);
let version = {
use std::c_str::CString;
@ -46,42 +46,46 @@ pub fn load(window: &glutin::Window) -> Context {
impl Context {
#[cfg(not(target_os = "android"))]
pub fn draw_frame(&self, color: (f32, f32, f32, f32)) {
self.gl.ClearColor(color.0, color.1, color.2, color.3);
self.gl.Clear(gl::COLOR_BUFFER_BIT);
unsafe {
self.gl.ClearColor(color.0, color.1, color.2, color.3);
self.gl.Clear(gl::COLOR_BUFFER_BIT);
self.gl.Begin(gl::TRIANGLES);
self.gl.Color3f(1.0, 0.0, 0.0);
self.gl.Vertex2f(-0.5, -0.5);
self.gl.Color3f(0.0, 1.0, 0.0);
self.gl.Vertex2f(0.0, 0.5);
self.gl.Color3f(0.0, 0.0, 1.0);
self.gl.Vertex2f(0.5, -0.5);
self.gl.End();
self.gl.Begin(gl::TRIANGLES);
self.gl.Color3f(1.0, 0.0, 0.0);
self.gl.Vertex2f(-0.5, -0.5);
self.gl.Color3f(0.0, 1.0, 0.0);
self.gl.Vertex2f(0.0, 0.5);
self.gl.Color3f(0.0, 0.0, 1.0);
self.gl.Vertex2f(0.5, -0.5);
self.gl.End();
self.gl.Flush();
self.gl.Flush();
}
}
#[cfg(target_os = "android")]
pub fn draw_frame(&self, color: (f32, f32, f32, f32)) {
self.gl.ClearColor(color.0, color.1, color.2, color.3);
self.gl.Clear(gl::COLOR_BUFFER_BIT);
self.gl.EnableClientState(gl::VERTEX_ARRAY);
self.gl.EnableClientState(gl::COLOR_ARRAY);
unsafe {
use std::mem;
self.gl.VertexPointer(2, gl::FLOAT, (mem::size_of::<f32>() * 5) as i32,
mem::transmute(VERTEX_DATA.as_slice().as_ptr()));
self.gl.ColorPointer(3, gl::FLOAT, (mem::size_of::<f32>() * 5) as i32,
mem::transmute(VERTEX_DATA.as_slice().as_ptr().offset(2)));
}
self.gl.ClearColor(color.0, color.1, color.2, color.3);
self.gl.Clear(gl::COLOR_BUFFER_BIT);
self.gl.DrawArrays(gl::TRIANGLES, 0, 3);
self.gl.DisableClientState(gl::VERTEX_ARRAY);
self.gl.DisableClientState(gl::COLOR_ARRAY);
self.gl.Flush();
self.gl.EnableClientState(gl::VERTEX_ARRAY);
self.gl.EnableClientState(gl::COLOR_ARRAY);
unsafe {
use std::mem;
self.gl.VertexPointer(2, gl::FLOAT, (mem::size_of::<f32>() * 5) as i32,
mem::transmute(VERTEX_DATA.as_slice().as_ptr()));
self.gl.ColorPointer(3, gl::FLOAT, (mem::size_of::<f32>() * 5) as i32,
mem::transmute(VERTEX_DATA.as_slice().as_ptr().offset(2)));
}
self.gl.DrawArrays(gl::TRIANGLES, 0, 3);
self.gl.DisableClientState(gl::VERTEX_ARRAY);
self.gl.DisableClientState(gl::COLOR_ARRAY);
self.gl.Flush();
}
}
}