chore(rustfmt): use nightly (#2325)
Stable rustfmt lacks a lot of features resulting in worse formatted code, thus use nightly formatter.
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154 changed files with 3439 additions and 5891 deletions
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@ -81,12 +81,12 @@ impl SeatHandler for WinitState {
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match capability {
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SeatCapability::Touch if seat_state.touch.is_none() => {
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seat_state.touch = self.seat_state.get_touch(queue_handle, &seat).ok();
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}
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},
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SeatCapability::Keyboard if seat_state.keyboard_state.is_none() => {
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let keyboard = seat.get_keyboard(queue_handle, KeyboardData::new(seat.clone()));
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seat_state.keyboard_state =
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Some(KeyboardState::new(keyboard, self.loop_handle.clone()));
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}
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},
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SeatCapability::Pointer if seat_state.pointer.is_none() => {
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let surface = self.compositor_state.create_surface(queue_handle);
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let surface_id = surface.id();
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@ -114,19 +114,15 @@ impl SeatHandler for WinitState {
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let themed_pointer = Arc::new(themed_pointer);
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// Register cursor surface.
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self.pointer_surfaces
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.insert(surface_id, themed_pointer.clone());
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self.pointer_surfaces.insert(surface_id, themed_pointer.clone());
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seat_state.pointer = Some(themed_pointer);
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}
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},
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_ => (),
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}
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if let Some(text_input_state) = seat_state
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.text_input
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.is_none()
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.then_some(self.text_input_state.as_ref())
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.flatten()
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if let Some(text_input_state) =
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seat_state.text_input.is_none().then_some(self.text_input_state.as_ref()).flatten()
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{
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seat_state.text_input = Some(Arc::new(text_input_state.get_text_input(
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&seat,
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@ -156,7 +152,7 @@ impl SeatHandler for WinitState {
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touch.release();
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}
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}
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}
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},
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SeatCapability::Pointer => {
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if let Some(relative_pointer) = seat_state.relative_pointer.take() {
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relative_pointer.destroy();
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@ -177,11 +173,11 @@ impl SeatHandler for WinitState {
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pointer.pointer().release();
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}
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}
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}
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},
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SeatCapability::Keyboard => {
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seat_state.keyboard_state = None;
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self.on_keyboard_destroy(&seat.id());
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}
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},
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_ => (),
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}
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}
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@ -213,8 +209,7 @@ impl WinitState {
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let had_focus = window.has_focus();
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window.remove_seat_focus(seat);
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if had_focus != window.has_focus() {
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self.events_sink
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.push_window_event(WindowEvent::Focused(false), *window_id);
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self.events_sink.push_window_event(WindowEvent::Focused(false), *window_id);
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}
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}
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}
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