chore(rustfmt): use nightly (#2325)
Stable rustfmt lacks a lot of features resulting in worse formatted code, thus use nightly formatter.
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@ -58,16 +58,19 @@
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//!
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//! ## Converting from `ndk-glue` to `android-activity`
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//!
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//! If your application is currently based on `NativeActivity` via the `ndk-glue` crate and building with `cargo apk`, then the minimal changes would be:
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//! If your application is currently based on `NativeActivity` via the `ndk-glue` crate and building
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//! with `cargo apk`, then the minimal changes would be:
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//! 1. Remove `ndk-glue` from your `Cargo.toml`
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//! 2. Enable the `"android-native-activity"` feature for Winit: `winit = { version = "0.29.15", features = [ "android-native-activity" ] }`
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//! 3. Add an `android_main` entrypoint (as above), instead of using the '`[ndk_glue::main]` proc macro from `ndk-macros` (optionally add a dependency on `android_logger` and initialize logging as above).
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//! 4. Pass a clone of the `AndroidApp` that your application receives to Winit when building your event loop (as shown above).
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//! 2. Enable the `"android-native-activity"` feature for Winit: `winit = { version = "0.29.15",
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//! features = [ "android-native-activity" ] }`
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//! 3. Add an `android_main` entrypoint (as above), instead of using the '`[ndk_glue::main]` proc
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//! macro from `ndk-macros` (optionally add a dependency on `android_logger` and initialize
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//! logging as above).
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//! 4. Pass a clone of the `AndroidApp` that your application receives to Winit when building your
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//! event loop (as shown above).
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use crate::{
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event_loop::{ActiveEventLoop, EventLoop, EventLoopBuilder},
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window::{Window, WindowAttributes},
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};
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use crate::event_loop::{ActiveEventLoop, EventLoop, EventLoopBuilder};
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use crate::window::{Window, WindowAttributes};
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use self::activity::{AndroidApp, ConfigurationRef, Rect};
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@ -146,7 +149,7 @@ impl<T> EventLoopBuilderExtAndroid for EventLoopBuilder<T> {
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/// For compatibility applications should then import the `AndroidApp` type for
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/// their `android_main(app: AndroidApp)` function like:
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/// ```rust
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/// #[cfg(target_os="android")]
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/// #[cfg(target_os = "android")]
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/// use winit::platform::android::activity::AndroidApp;
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/// ```
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pub mod activity {
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