chore(rustfmt): use nightly (#2325)
Stable rustfmt lacks a lot of features resulting in worse formatted code, thus use nightly formatter.
This commit is contained in:
parent
7006c7ceca
commit
7b0c7b6cb2
154 changed files with 3439 additions and 5891 deletions
273
src/event.rs
273
src/event.rs
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@ -1,7 +1,8 @@
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//! The [`Event`] enum and assorted supporting types.
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//!
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//! These are sent to the closure given to [`EventLoop::run_app(...)`], where they get
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//! processed and used to modify the program state. For more details, see the root-level documentation.
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//! processed and used to modify the program state. For more details, see the root-level
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//! documentation.
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//!
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//! Some of these events represent different "parts" of a traditional event-handling loop. You could
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//! approximate the basic ordering loop of [`EventLoop::run_app(...)`] like this:
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@ -44,16 +45,14 @@ use smol_str::SmolStr;
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#[cfg(web_platform)]
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use web_time::Instant;
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use crate::dpi::{PhysicalPosition, PhysicalSize};
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use crate::error::ExternalError;
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use crate::event_loop::AsyncRequestSerial;
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use crate::keyboard::{self, ModifiersKeyState, ModifiersKeys, ModifiersState};
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use crate::platform_impl;
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#[cfg(doc)]
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use crate::window::Window;
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use crate::{
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dpi::{PhysicalPosition, PhysicalSize},
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event_loop::AsyncRequestSerial,
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keyboard::{self, ModifiersKeyState, ModifiersKeys, ModifiersState},
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platform_impl,
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window::{ActivationToken, Theme, WindowId},
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};
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use crate::window::{ActivationToken, Theme, WindowId};
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/// Describes a generic event.
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///
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@ -68,18 +67,12 @@ pub enum Event<T: 'static> {
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/// See [`ApplicationHandler::window_event`] for details.
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///
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/// [`ApplicationHandler::window_event`]: crate::application::ApplicationHandler::window_event
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WindowEvent {
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window_id: WindowId,
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event: WindowEvent,
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},
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WindowEvent { window_id: WindowId, event: WindowEvent },
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/// See [`ApplicationHandler::device_event`] for details.
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///
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/// [`ApplicationHandler::device_event`]: crate::application::ApplicationHandler::device_event
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DeviceEvent {
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device_id: DeviceId,
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event: DeviceEvent,
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},
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DeviceEvent { device_id: DeviceId, event: DeviceEvent },
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/// See [`ApplicationHandler::user_event`] for details.
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///
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@ -138,17 +131,11 @@ pub enum StartCause {
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/// guaranteed to be equal to or after the requested resume time.
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///
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/// [`ControlFlow::WaitUntil`]: crate::event_loop::ControlFlow::WaitUntil
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ResumeTimeReached {
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start: Instant,
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requested_resume: Instant,
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},
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ResumeTimeReached { start: Instant, requested_resume: Instant },
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/// Sent if the OS has new events to send to the window, after a wait was requested. Contains
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/// the moment the wait was requested and the resume time, if requested.
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WaitCancelled {
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start: Instant,
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requested_resume: Option<Instant>,
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},
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WaitCancelled { start: Instant, requested_resume: Option<Instant> },
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/// Sent if the event loop is being resumed after the loop's control flow was set to
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/// [`ControlFlow::Poll`].
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@ -164,18 +151,11 @@ pub enum StartCause {
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#[derive(Debug, Clone, PartialEq)]
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pub enum WindowEvent {
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/// The activation token was delivered back and now could be used.
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///
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#[cfg_attr(
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not(any(x11_platform, wayland_platform)),
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allow(rustdoc::broken_intra_doc_links)
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)]
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#[cfg_attr(not(any(x11_platform, wayland_platform)), allow(rustdoc::broken_intra_doc_links))]
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/// Delivered in response to [`request_activation_token`].
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///
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/// [`request_activation_token`]: crate::platform::startup_notify::WindowExtStartupNotify::request_activation_token
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ActivationTokenDone {
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serial: AsyncRequestSerial,
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token: ActivationToken,
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},
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ActivationTokenDone { serial: AsyncRequestSerial, token: ActivationToken },
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/// The size of the window has changed. Contains the client area's new dimensions.
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Resized(PhysicalSize<u32>),
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@ -229,10 +209,10 @@ pub enum WindowEvent {
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/// If `true`, the event was generated synthetically by winit
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/// in one of the following circumstances:
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///
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/// * Synthetic key press events are generated for all keys pressed
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/// when a window gains focus. Likewise, synthetic key release events
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/// are generated for all keys pressed when a window goes out of focus.
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/// ***Currently, this is only functional on X11 and Windows***
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/// * Synthetic key press events are generated for all keys pressed when a window gains
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/// focus. Likewise, synthetic key release events are generated for all keys pressed when
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/// a window goes out of focus. ***Currently, this is only functional on X11 and
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/// Windows***
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///
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/// Otherwise, this value is always `false`.
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is_synthetic: bool,
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@ -262,9 +242,10 @@ pub enum WindowEvent {
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CursorMoved {
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device_id: DeviceId,
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/// (x,y) coords in pixels relative to the top-left corner of the window. Because the range of this data is
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/// limited by the display area and it may have been transformed by the OS to implement effects such as cursor
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/// acceleration, it should not be used to implement non-cursor-like interactions such as 3D camera control.
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/// (x,y) coords in pixels relative to the top-left corner of the window. Because the range
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/// of this data is limited by the display area and it may have been transformed by
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/// the OS to implement effects such as cursor acceleration, it should not be used
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/// to implement non-cursor-like interactions such as 3D camera control.
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position: PhysicalPosition<f64>,
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},
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@ -291,18 +272,10 @@ pub enum WindowEvent {
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CursorLeft { device_id: DeviceId },
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/// A mouse wheel movement or touchpad scroll occurred.
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MouseWheel {
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device_id: DeviceId,
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delta: MouseScrollDelta,
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phase: TouchPhase,
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},
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MouseWheel { device_id: DeviceId, delta: MouseScrollDelta, phase: TouchPhase },
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/// An mouse button press has been received.
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MouseInput {
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device_id: DeviceId,
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state: ElementState,
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button: MouseButton,
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},
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MouseInput { device_id: DeviceId, state: ElementState, button: MouseButton },
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/// Two-finger pinch gesture, often used for magnification.
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///
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@ -349,29 +322,17 @@ pub enum WindowEvent {
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///
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/// - Only available on **macOS** and **iOS**.
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/// - On iOS, not recognized by default. It must be enabled when needed.
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RotationGesture {
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device_id: DeviceId,
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delta: f32,
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phase: TouchPhase,
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},
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RotationGesture { device_id: DeviceId, delta: f32, phase: TouchPhase },
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/// Touchpad pressure event.
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///
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/// At the moment, only supported on Apple forcetouch-capable macbooks.
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/// The parameters are: pressure level (value between 0 and 1 representing how hard the touchpad
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/// is being pressed) and stage (integer representing the click level).
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TouchpadPressure {
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device_id: DeviceId,
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pressure: f32,
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stage: i64,
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},
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/// The parameters are: pressure level (value between 0 and 1 representing how hard the
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/// touchpad is being pressed) and stage (integer representing the click level).
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TouchpadPressure { device_id: DeviceId, pressure: f32, stage: i64 },
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/// Motion on some analog axis. May report data redundant to other, more specific events.
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AxisMotion {
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device_id: DeviceId,
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axis: AxisId,
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value: f64,
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},
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AxisMotion { device_id: DeviceId, axis: AxisId, value: f64 },
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/// Touch event has been received
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///
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@ -393,8 +354,8 @@ pub enum WindowEvent {
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/// * Changing the display's scale factor (e.g. in Control Panel on Windows).
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/// * Moving the window to a display with a different scale factor.
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///
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/// To update the window size, use the provided [`InnerSizeWriter`] handle. By default, the window is
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/// resized to the value suggested by the OS, but it can be changed to any value.
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/// To update the window size, use the provided [`InnerSizeWriter`] handle. By default, the
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/// window is resized to the value suggested by the OS, but it can be changed to any value.
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///
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/// For more information about DPI in general, see the [`dpi`] crate.
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ScaleFactorChanged {
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@ -424,10 +385,11 @@ pub enum WindowEvent {
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///
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/// ### iOS
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///
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/// On iOS, the `Occluded(false)` event is emitted in response to an [`applicationWillEnterForeground`]
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/// callback which means the application should start preparing its data. The `Occluded(true)` event is
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/// emitted in response to an [`applicationDidEnterBackground`] callback which means the application
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/// should free resources (according to the [iOS application lifecycle]).
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/// On iOS, the `Occluded(false)` event is emitted in response to an
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/// [`applicationWillEnterForeground`] callback which means the application should start
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/// preparing its data. The `Occluded(true)` event is emitted in response to an
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/// [`applicationDidEnterBackground`] callback which means the application should free
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/// resources (according to the [iOS application lifecycle]).
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///
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/// [`applicationWillEnterForeground`]: https://developer.apple.com/documentation/uikit/uiapplicationdelegate/1623076-applicationwillenterforeground
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/// [`applicationDidEnterBackground`]: https://developer.apple.com/documentation/uikit/uiapplicationdelegate/1622997-applicationdidenterbackground
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@ -457,9 +419,10 @@ pub enum WindowEvent {
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/// Identifier of an input device.
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///
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/// Whenever you receive an event arising from a particular input device, this event contains a `DeviceId` which
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/// identifies its origin. Note that devices may be virtual (representing an on-screen cursor and keyboard focus) or
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/// physical. Virtual devices typically aggregate inputs from multiple physical devices.
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/// Whenever you receive an event arising from a particular input device, this event contains a
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/// `DeviceId` which identifies its origin. Note that devices may be virtual (representing an
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/// on-screen cursor and keyboard focus) or physical. Virtual devices typically aggregate inputs
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/// from multiple physical devices.
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#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
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pub struct DeviceId(pub(crate) platform_impl::DeviceId);
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@ -481,10 +444,10 @@ impl DeviceId {
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/// Represents raw hardware events that are not associated with any particular window.
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///
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/// Useful for interactions that diverge significantly from a conventional 2D GUI, such as 3D camera or first-person
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/// game controls. Many physical actions, such as mouse movement, can produce both device and window events. Because
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/// window events typically arise from virtual devices (corresponding to GUI cursors and keyboard focus) the device IDs
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/// may not match.
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/// Useful for interactions that diverge significantly from a conventional 2D GUI, such as 3D camera
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/// or first-person game controls. Many physical actions, such as mouse movement, can produce both
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/// device and window events. Because window events typically arise from virtual devices
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/// (corresponding to GUI cursors and keyboard focus) the device IDs may not match.
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///
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/// Note that these events are delivered regardless of input focus.
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#[derive(Clone, Debug, PartialEq)]
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@ -494,7 +457,8 @@ pub enum DeviceEvent {
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/// Change in physical position of a pointing device.
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///
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/// This represents raw, unfiltered physical motion. Not to be confused with [`WindowEvent::CursorMoved`].
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/// This represents raw, unfiltered physical motion. Not to be confused with
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/// [`WindowEvent::CursorMoved`].
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MouseMotion {
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/// (x, y) change in position in unspecified units.
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///
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@ -615,13 +579,13 @@ pub struct KeyEvent {
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/// Contains the location of this key on the keyboard.
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///
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/// Certain keys on the keyboard may appear in more than once place. For example, the "Shift" key
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/// appears on the left side of the QWERTY keyboard as well as the right side. However, both keys
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/// have the same symbolic value. Another example of this phenomenon is the "1" key, which appears
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/// both above the "Q" key and as the "Keypad 1" key.
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/// Certain keys on the keyboard may appear in more than once place. For example, the "Shift"
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/// key appears on the left side of the QWERTY keyboard as well as the right side. However,
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/// both keys have the same symbolic value. Another example of this phenomenon is the "1"
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/// key, which appears both above the "Q" key and as the "Keypad 1" key.
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///
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/// This field allows the user to differentiate between keys like this that have the same symbolic
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/// value but different locations on the keyboard.
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/// This field allows the user to differentiate between keys like this that have the same
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/// symbolic value but different locations on the keyboard.
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///
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/// See the [`KeyLocation`] type for more details.
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///
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@ -636,8 +600,8 @@ pub struct KeyEvent {
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/// Whether or not this key is a key repeat event.
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///
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/// On some systems, holding down a key for some period of time causes that key to be repeated
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/// as though it were being pressed and released repeatedly. This field is `true` if and only if
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/// this event is the result of one of those repeats.
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/// as though it were being pressed and released repeatedly. This field is `true` if and only
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/// if this event is the result of one of those repeats.
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///
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/// # Example
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///
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@ -645,30 +609,31 @@ pub struct KeyEvent {
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/// done by ignoring events where this property is set.
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///
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/// ```
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/// use winit::event::{WindowEvent, KeyEvent, ElementState};
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/// use winit::event::{ElementState, KeyEvent, WindowEvent};
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/// use winit::keyboard::{KeyCode, PhysicalKey};
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/// # let window_event = WindowEvent::RedrawRequested; // To make the example compile
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/// match window_event {
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/// WindowEvent::KeyboardInput {
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/// event: KeyEvent {
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/// physical_key: PhysicalKey::Code(KeyCode::KeyW),
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/// state: ElementState::Pressed,
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/// repeat: false,
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/// ..
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/// },
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/// event:
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/// KeyEvent {
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/// physical_key: PhysicalKey::Code(KeyCode::KeyW),
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/// state: ElementState::Pressed,
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/// repeat: false,
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/// ..
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/// },
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/// ..
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/// } => {
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/// // The physical key `W` was pressed, and it was not a repeat
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/// }
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/// _ => {} // Handle other events
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/// // The physical key `W` was pressed, and it was not a repeat
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/// },
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/// _ => {}, // Handle other events
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/// }
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/// ```
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pub repeat: bool,
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/// Platform-specific key event information.
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///
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/// On Windows, Linux and macOS, this type contains the key without modifiers and the text with all
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/// modifiers applied.
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/// On Windows, Linux and macOS, this type contains the key without modifiers and the text with
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/// all modifiers applied.
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///
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/// On Android, iOS, Redox and Web, this type is a no-op.
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pub(crate) platform_specific: platform_impl::KeyEventExtra,
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@ -742,10 +707,7 @@ impl Modifiers {
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impl From<ModifiersState> for Modifiers {
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fn from(value: ModifiersState) -> Self {
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Self {
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state: value,
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pressed_mods: Default::default(),
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}
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Self { state: value, pressed_mods: Default::default() }
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}
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}
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@ -753,12 +715,15 @@ impl From<ModifiersState> for Modifiers {
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///
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/// This is also called a "composition event".
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///
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/// Most keypresses using a latin-like keyboard layout simply generate a [`WindowEvent::KeyboardInput`].
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/// However, one couldn't possibly have a key for every single unicode character that the user might want to type
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/// - so the solution operating systems employ is to allow the user to type these using _a sequence of keypresses_ instead.
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/// Most keypresses using a latin-like keyboard layout simply generate a
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/// [`WindowEvent::KeyboardInput`]. However, one couldn't possibly have a key for every single
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/// unicode character that the user might want to type
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/// - so the solution operating systems employ is to allow the user to type these using _a sequence
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/// of keypresses_ instead.
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///
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/// A prominent example of this is accents - many keyboard layouts allow you to first click the "accent key", and then
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/// the character you want to apply the accent to. In this case, some platforms will generate the following event sequence:
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/// A prominent example of this is accents - many keyboard layouts allow you to first click the
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/// "accent key", and then the character you want to apply the accent to. In this case, some
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/// platforms will generate the following event sequence: ```ignore
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/// ```ignore
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/// // Press "`" key
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/// Ime::Preedit("`", Some((0, 0)))
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@ -766,12 +731,12 @@ impl From<ModifiersState> for Modifiers {
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/// Ime::Preedit("", None) // Synthetic event generated by winit to clear preedit.
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/// Ime::Commit("é")
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/// ```
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/// Additionally, certain input devices are configured to display a candidate box that allow the
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/// user to select the desired character interactively. (To properly position this box, you must use
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/// [`Window::set_ime_cursor_area`].)
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///
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/// Additionally, certain input devices are configured to display a candidate box that allow the user to select the
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/// desired character interactively. (To properly position this box, you must use [`Window::set_ime_cursor_area`].)
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///
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/// An example of a keyboard layout which uses candidate boxes is pinyin. On a latin keyboard the following event
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/// sequence could be obtained:
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/// An example of a keyboard layout which uses candidate boxes is pinyin. On a latin keyboard the
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/// following event sequence could be obtained:
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/// ```ignore
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/// // Press "A" key
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/// Ime::Preedit("a", Some((1, 1)))
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@ -813,8 +778,8 @@ pub enum Ime {
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///
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/// After receiving this event you won't get any more [`Preedit`][Self::Preedit] or
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/// [`Commit`][Self::Commit] events until the next [`Enabled`][Self::Enabled] event. You should
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/// also stop issuing IME related requests like [`Window::set_ime_cursor_area`] and clear pending
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/// preedit text.
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/// also stop issuing IME related requests like [`Window::set_ime_cursor_area`] and clear
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/// pending preedit text.
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Disabled,
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}
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@ -913,17 +878,13 @@ impl Force {
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/// consistent across devices.
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pub fn normalized(&self) -> f64 {
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match self {
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Force::Calibrated {
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force,
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max_possible_force,
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altitude_angle,
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} => {
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Force::Calibrated { force, max_possible_force, altitude_angle } => {
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let force = match altitude_angle {
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Some(altitude_angle) => force / altitude_angle.sin(),
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None => *force,
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};
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force / max_possible_force
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}
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},
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Force::Normalized(force) => *force,
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}
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}
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@ -1040,7 +1001,9 @@ mod tests {
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#[allow(deprecated)]
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{
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use crate::event::{Event::*, Ime::Enabled, WindowEvent::*};
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use crate::event::Event::*;
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use crate::event::Ime::Enabled;
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use crate::event::WindowEvent::*;
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use crate::window::WindowId;
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||||
|
||||
// Mainline events.
|
||||
|
|
@ -1053,12 +1016,7 @@ mod tests {
|
|||
x(Resumed);
|
||||
|
||||
// Window events.
|
||||
let with_window_event = |wev| {
|
||||
x(WindowEvent {
|
||||
window_id: wid,
|
||||
event: wev,
|
||||
})
|
||||
};
|
||||
let with_window_event = |wev| x(WindowEvent { window_id: wid, event: wev });
|
||||
|
||||
with_window_event(CloseRequested);
|
||||
with_window_event(Destroyed);
|
||||
|
|
@ -1069,10 +1027,7 @@ mod tests {
|
|||
with_window_event(HoveredFile("x.txt".into()));
|
||||
with_window_event(HoveredFileCancelled);
|
||||
with_window_event(Ime(Enabled));
|
||||
with_window_event(CursorMoved {
|
||||
device_id: did,
|
||||
position: (0, 0).into(),
|
||||
});
|
||||
with_window_event(CursorMoved { device_id: did, position: (0, 0).into() });
|
||||
with_window_event(ModifiersChanged(event::Modifiers::default()));
|
||||
with_window_event(CursorEntered { device_id: did });
|
||||
with_window_event(CursorLeft { device_id: did });
|
||||
|
|
@ -1097,16 +1052,8 @@ mod tests {
|
|||
delta: 0.0,
|
||||
phase: event::TouchPhase::Started,
|
||||
});
|
||||
with_window_event(TouchpadPressure {
|
||||
device_id: did,
|
||||
pressure: 0.0,
|
||||
stage: 0,
|
||||
});
|
||||
with_window_event(AxisMotion {
|
||||
device_id: did,
|
||||
axis: 0,
|
||||
value: 0.0,
|
||||
});
|
||||
with_window_event(TouchpadPressure { device_id: did, pressure: 0.0, stage: 0 });
|
||||
with_window_event(AxisMotion { device_id: did, axis: 0, value: 0.0 });
|
||||
with_window_event(Touch(event::Touch {
|
||||
device_id: did,
|
||||
phase: event::TouchPhase::Started,
|
||||
|
|
@ -1122,29 +1069,17 @@ mod tests {
|
|||
{
|
||||
use event::DeviceEvent::*;
|
||||
|
||||
let with_device_event = |dev_ev| {
|
||||
x(event::Event::DeviceEvent {
|
||||
device_id: did,
|
||||
event: dev_ev,
|
||||
})
|
||||
};
|
||||
let with_device_event =
|
||||
|dev_ev| x(event::Event::DeviceEvent { device_id: did, event: dev_ev });
|
||||
|
||||
with_device_event(Added);
|
||||
with_device_event(Removed);
|
||||
with_device_event(MouseMotion {
|
||||
delta: (0.0, 0.0).into(),
|
||||
});
|
||||
with_device_event(MouseMotion { delta: (0.0, 0.0).into() });
|
||||
with_device_event(MouseWheel {
|
||||
delta: event::MouseScrollDelta::LineDelta(0.0, 0.0),
|
||||
});
|
||||
with_device_event(Motion {
|
||||
axis: 0,
|
||||
value: 0.0,
|
||||
});
|
||||
with_device_event(Button {
|
||||
button: 0,
|
||||
state: event::ElementState::Pressed,
|
||||
});
|
||||
with_device_event(Motion { axis: 0, value: 0.0 });
|
||||
with_device_event(Button { button: 0, state: event::ElementState::Pressed });
|
||||
}
|
||||
}};
|
||||
}
|
||||
|
|
@ -1176,11 +1111,8 @@ mod tests {
|
|||
let force = event::Force::Normalized(0.0);
|
||||
assert_eq!(force.normalized(), 0.0);
|
||||
|
||||
let force2 = event::Force::Calibrated {
|
||||
force: 5.0,
|
||||
max_possible_force: 2.5,
|
||||
altitude_angle: None,
|
||||
};
|
||||
let force2 =
|
||||
event::Force::Calibrated { force: 5.0, max_possible_force: 2.5, altitude_angle: None };
|
||||
assert_eq!(force2.normalized(), 2.0);
|
||||
|
||||
let force3 = event::Force::Calibrated {
|
||||
|
|
@ -1219,11 +1151,8 @@ mod tests {
|
|||
force: Some(event::Force::Normalized(0.0)),
|
||||
}
|
||||
.clone();
|
||||
let _ = event::Force::Calibrated {
|
||||
force: 0.0,
|
||||
max_possible_force: 0.0,
|
||||
altitude_angle: None,
|
||||
}
|
||||
.clone();
|
||||
let _ =
|
||||
event::Force::Calibrated { force: 0.0, max_possible_force: 0.0, altitude_angle: None }
|
||||
.clone();
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue