Add phases to wheel events.

Needed for apps to support overscroll on the Mac.
This commit is contained in:
Patrick Walton 2016-03-02 16:13:13 -08:00 committed by Jack Moffitt
parent 2638db665a
commit 7886ff9acd
5 changed files with 19 additions and 10 deletions

View file

@ -201,7 +201,7 @@ impl XInputEventHandler {
} else {
-1.0
};
Some(MouseWheel(LineDelta(0.0, delta)))
Some(MouseWheel(LineDelta(0.0, delta), TouchPhase::Moved))
} else {
// emulated button event from a touch/smooth-scroll
// event. Ignore these events and handle scrolling
@ -235,7 +235,8 @@ impl XInputEventHandler {
}
if scroll_delta.0.abs() > 0.0 || scroll_delta.1.abs() > 0.0 {
Some(MouseWheel(LineDelta(scroll_delta.0 as f32, scroll_delta.1 as f32)))
Some(MouseWheel(LineDelta(scroll_delta.0 as f32, scroll_delta.1 as f32),
TouchPhase::Moved))
} else {
let new_cursor_pos = (event_data.event_x, event_data.event_y);
if new_cursor_pos != self.current_state.cursor_pos {