Implement hidpi for web platform (#1233)
* fix: use a 'static lifetime for the web backend's `Event` types * implement hidpi for stdweb (web-sys wip?) * fix: make all canvas resizes go through backend::set_canvas_size * update Window docs for web, make `inner/outer_position` return the position in the viewport
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11 changed files with 137 additions and 91 deletions
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@ -419,6 +419,8 @@ impl Window {
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///
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/// - **iOS:** Can only be called on the main thread. Returns the top left coordinates of the
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/// window's [safe area] in the screen space coordinate system.
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/// - **Web:** Returns the top-left coordinates relative to the viewport. _Note: this returns the
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/// same value as `outer_position`._
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///
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/// [safe area]: https://developer.apple.com/documentation/uikit/uiview/2891103-safeareainsets?language=objc
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#[inline]
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@ -440,6 +442,7 @@ impl Window {
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///
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/// - **iOS:** Can only be called on the main thread. Returns the top left coordinates of the
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/// window in the screen space coordinate system.
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/// - **Web:** Returns the top-left coordinates relative to the viewport.
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#[inline]
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pub fn outer_position(&self) -> Result<PhysicalPosition<i32>, NotSupportedError> {
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self.window.outer_position()
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@ -454,6 +457,7 @@ impl Window {
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///
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/// - **iOS:** Can only be called on the main thread. Sets the top left coordinates of the
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/// window in the screen space coordinate system.
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/// - **Web:** Sets the top-left coordinates relative to the viewport.
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#[inline]
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pub fn set_outer_position<P: Into<Position>>(&self, position: P) {
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self.window.set_outer_position(position.into())
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@ -467,6 +471,7 @@ impl Window {
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///
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/// - **iOS:** Can only be called on the main thread. Returns the `PhysicalSize` of the window's
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/// [safe area] in screen space coordinates.
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/// - **Web:** Returns the size of the canvas element.
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///
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/// [safe area]: https://developer.apple.com/documentation/uikit/uiview/2891103-safeareainsets?language=objc
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#[inline]
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@ -483,6 +488,7 @@ impl Window {
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///
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/// - **iOS:** Unimplemented. Currently this panics, as it's not clear what `set_inner_size`
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/// would mean for iOS.
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/// - **Web:** Sets the size of the canvas element.
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#[inline]
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pub fn set_inner_size<S: Into<Size>>(&self, size: S) {
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self.window.set_inner_size(size.into())
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@ -497,6 +503,8 @@ impl Window {
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///
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/// - **iOS:** Can only be called on the main thread. Returns the `PhysicalSize` of the window in
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/// screen space coordinates.
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/// - **Web:** Returns the size of the canvas element. _Note: this returns the same value as
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/// `inner_size`._
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#[inline]
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pub fn outer_size(&self) -> PhysicalSize<u32> {
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self.window.outer_size()
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