Move the win32 implementation to platform/windows
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7 changed files with 357 additions and 395 deletions
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@ -1,186 +0,0 @@
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use winapi;
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use user32;
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use std::collections::VecDeque;
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use std::mem;
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use native_monitor::NativeMonitorId;
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/// Win32 implementation of the main `MonitorId` object.
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#[derive(Clone)]
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pub struct MonitorId {
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/// The system name of the adapter.
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adapter_name: [winapi::WCHAR; 32],
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/// The system name of the monitor.
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monitor_name: String,
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/// Name to give to the user.
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readable_name: String,
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/// See the `StateFlags` element here:
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/// http://msdn.microsoft.com/en-us/library/dd183569(v=vs.85).aspx
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flags: winapi::DWORD,
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/// True if this is the primary monitor.
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primary: bool,
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/// The position of the monitor in pixels on the desktop.
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///
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/// A window that is positionned at these coordinates will overlap the monitor.
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position: (u32, u32),
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/// The current resolution in pixels on the monitor.
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dimensions: (u32, u32),
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}
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struct DeviceEnumerator {
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parent_device: *const winapi::WCHAR,
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current_index: u32,
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}
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impl DeviceEnumerator {
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fn adapters() -> DeviceEnumerator {
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use std::ptr;
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DeviceEnumerator {
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parent_device: ptr::null(),
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current_index: 0
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}
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}
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fn monitors(adapter_name: *const winapi::WCHAR) -> DeviceEnumerator {
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DeviceEnumerator {
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parent_device: adapter_name,
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current_index: 0
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}
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}
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}
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impl Iterator for DeviceEnumerator {
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type Item = winapi::DISPLAY_DEVICEW;
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fn next(&mut self) -> Option<winapi::DISPLAY_DEVICEW> {
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use std::mem;
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loop {
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let mut output: winapi::DISPLAY_DEVICEW = unsafe { mem::zeroed() };
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output.cb = mem::size_of::<winapi::DISPLAY_DEVICEW>() as winapi::DWORD;
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if unsafe { user32::EnumDisplayDevicesW(self.parent_device,
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self.current_index as winapi::DWORD, &mut output, 0) } == 0
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{
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// the device doesn't exist, which means we have finished enumerating
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break;
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}
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self.current_index += 1;
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if (output.StateFlags & winapi::DISPLAY_DEVICE_ACTIVE) == 0 ||
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(output.StateFlags & winapi::DISPLAY_DEVICE_MIRRORING_DRIVER) != 0
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{
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// the device is not active
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// the Win32 api usually returns a lot of inactive devices
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continue;
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}
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return Some(output);
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}
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None
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}
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}
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fn wchar_as_string(wchar: &[winapi::WCHAR]) -> String {
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String::from_utf16_lossy(wchar)
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.trim_right_matches(0 as char)
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.to_string()
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}
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/// Win32 implementation of the main `get_available_monitors` function.
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pub fn get_available_monitors() -> VecDeque<MonitorId> {
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// return value
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let mut result = VecDeque::new();
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for adapter in DeviceEnumerator::adapters() {
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// getting the position
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let (position, dimensions) = unsafe {
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let mut dev: winapi::DEVMODEW = mem::zeroed();
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dev.dmSize = mem::size_of::<winapi::DEVMODEW>() as winapi::WORD;
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if user32::EnumDisplaySettingsExW(adapter.DeviceName.as_ptr(),
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winapi::ENUM_CURRENT_SETTINGS,
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&mut dev, 0) == 0
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{
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continue;
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}
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let point: &winapi::POINTL = mem::transmute(&dev.union1);
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let position = (point.x as u32, point.y as u32);
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let dimensions = (dev.dmPelsWidth as u32, dev.dmPelsHeight as u32);
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(position, dimensions)
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};
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for (num, monitor) in DeviceEnumerator::monitors(adapter.DeviceName.as_ptr()).enumerate() {
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// adding to the resulting list
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result.push_back(MonitorId {
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adapter_name: adapter.DeviceName,
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monitor_name: wchar_as_string(&monitor.DeviceName),
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readable_name: wchar_as_string(&monitor.DeviceString),
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flags: monitor.StateFlags,
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primary: (adapter.StateFlags & winapi::DISPLAY_DEVICE_PRIMARY_DEVICE) != 0 &&
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num == 0,
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position: position,
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dimensions: dimensions,
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});
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}
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}
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result
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}
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/// Win32 implementation of the main `get_primary_monitor` function.
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pub fn get_primary_monitor() -> MonitorId {
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// we simply get all available monitors and return the one with the `PRIMARY_DEVICE` flag
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// TODO: it is possible to query the win32 API for the primary monitor, this should be done
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// instead
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for monitor in get_available_monitors().into_iter() {
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if monitor.primary {
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return monitor;
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}
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}
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panic!("Failed to find the primary monitor")
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}
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impl MonitorId {
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/// See the docs if the crate root file.
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#[inline]
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pub fn get_name(&self) -> Option<String> {
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Some(self.readable_name.clone())
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}
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/// See the docs of the crate root file.
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#[inline]
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pub fn get_native_identifier(&self) -> NativeMonitorId {
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NativeMonitorId::Name(self.monitor_name.clone())
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}
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/// See the docs if the crate root file.
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#[inline]
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pub fn get_dimensions(&self) -> (u32, u32) {
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// TODO: retreive the dimensions every time this is called
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self.dimensions
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}
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/// This is a Win32-only function for `MonitorId` that returns the system name of the adapter
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/// device.
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#[inline]
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pub fn get_adapter_name(&self) -> &[winapi::WCHAR] {
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&self.adapter_name
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}
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/// This is a Win32-only function for `MonitorId` that returns the position of the
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/// monitor on the desktop.
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/// A window that is positionned at these coordinates will overlap the monitor.
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#[inline]
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pub fn get_position(&self) -> (u32, u32) {
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self.position
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}
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}
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