Bump version on master

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Kirill Chibisov 2024-01-15 13:10:46 +04:00 committed by GitHub
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3 changed files with 7 additions and 3 deletions

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@ -30,6 +30,10 @@ Unreleased` header.
- **Breaking:** Rename `VideoMode` to `VideoModeHandle` to represent that it doesn't hold static data.
- **Breaking:** No longer export `platform::x11::XNotSupported`.
- **Breaking:** Renamed `platform::x11::XWindowType` to `platform::x11::WindowType`.
# 0.29.10
- On Web, account for canvas being focused already before event loop starts.
- On Web, increase cursor position accuracy.
# 0.29.9

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@ -1,6 +1,6 @@
[package]
name = "winit"
version = "0.29.9"
version = "0.29.10"
authors = ["The winit contributors", "Pierre Krieger <pierre.krieger1708@gmail.com>"]
description = "Cross-platform window creation library."
edition = "2021"

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@ -8,7 +8,7 @@
```toml
[dependencies]
winit = "0.29.9"
winit = "0.29.10"
```
## [Documentation](https://docs.rs/winit)
@ -158,7 +158,7 @@ For more details, refer to these `android-activity` [example applications](https
If your application is currently based on `NativeActivity` via the `ndk-glue` crate and building with `cargo apk`, then the minimal changes would be:
1. Remove `ndk-glue` from your `Cargo.toml`
2. Enable the `"android-native-activity"` feature for Winit: `winit = { version = "0.29.9", features = [ "android-native-activity" ] }`
2. Enable the `"android-native-activity"` feature for Winit: `winit = { version = "0.29.10", features = [ "android-native-activity" ] }`
3. Add an `android_main` entrypoint (as above), instead of using the '`[ndk_glue::main]` proc macro from `ndk-macros` (optionally add a dependency on `android_logger` and initialize logging as above).
4. Pass a clone of the `AndroidApp` that your application receives to Winit when building your event loop (as shown above).