Bump version on master
This commit does not represent a release and only synchronizes CHANGELOG from the latest release.
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3 changed files with 7 additions and 3 deletions
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@ -30,6 +30,10 @@ Unreleased` header.
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- **Breaking:** Rename `VideoMode` to `VideoModeHandle` to represent that it doesn't hold static data.
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- **Breaking:** No longer export `platform::x11::XNotSupported`.
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- **Breaking:** Renamed `platform::x11::XWindowType` to `platform::x11::WindowType`.
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# 0.29.10
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- On Web, account for canvas being focused already before event loop starts.
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- On Web, increase cursor position accuracy.
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# 0.29.9
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@ -1,6 +1,6 @@
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[package]
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name = "winit"
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version = "0.29.9"
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version = "0.29.10"
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authors = ["The winit contributors", "Pierre Krieger <pierre.krieger1708@gmail.com>"]
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description = "Cross-platform window creation library."
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edition = "2021"
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@ -8,7 +8,7 @@
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```toml
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[dependencies]
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winit = "0.29.9"
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winit = "0.29.10"
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```
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## [Documentation](https://docs.rs/winit)
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@ -158,7 +158,7 @@ For more details, refer to these `android-activity` [example applications](https
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If your application is currently based on `NativeActivity` via the `ndk-glue` crate and building with `cargo apk`, then the minimal changes would be:
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1. Remove `ndk-glue` from your `Cargo.toml`
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2. Enable the `"android-native-activity"` feature for Winit: `winit = { version = "0.29.9", features = [ "android-native-activity" ] }`
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2. Enable the `"android-native-activity"` feature for Winit: `winit = { version = "0.29.10", features = [ "android-native-activity" ] }`
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3. Add an `android_main` entrypoint (as above), instead of using the '`[ndk_glue::main]` proc macro from `ndk-macros` (optionally add a dependency on `android_logger` and initialize logging as above).
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4. Pass a clone of the `AndroidApp` that your application receives to Winit when building your event loop (as shown above).
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