Changes and improvements to the documentation (#3253)
* FEATURES.md improvements * docs improvements * typo fix: 'mean' -> 'main' Co-authored-by: daxpedda <daxpedda@gmail.com> --------- Co-authored-by: daxpedda <daxpedda@gmail.com>
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README.md
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README.md
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@ -26,7 +26,7 @@ Join us in any of these:
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Winit is a window creation and management library. It can create windows and lets you handle
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events (for example: the window being resized, a key being pressed, a mouse movement, etc.)
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produced by window.
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produced by the window.
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Winit is designed to be a low-level brick in a hierarchy of libraries. Consequently, in order to
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show something on the window you need to use the platform-specific getters provided by winit, or
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@ -42,7 +42,7 @@ Winit provides the following features, which can be enabled in your `Cargo.toml`
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## MSRV Policy
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The Minimum Supported Rust Version (MSRV) of this crate is **1.65**. Changes to
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This crate's Minimum Supported Rust Version (MSRV) is **1.65**. Changes to
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the MSRV will be accompanied by a minor version bump.
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As a **tentative** policy, the upper bound of the MSRV is given by the following
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@ -53,12 +53,11 @@ min(sid, stable - 3)
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```
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Where `sid` is the current version of `rustc` provided by [Debian Sid], and
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`stable` is the latest stable version of Rust. This bound may be broken in the
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event of a major ecosystem shift or a security vulnerability.
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`stable` is the latest stable version of Rust. This bound may be broken in case of a major ecosystem shift or a security vulnerability.
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[Debian Sid]: https://packages.debian.org/sid/rustc
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The exception to this is for the Android platform, where a higher Rust version
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The exception is for the Android platform, where a higher Rust version
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must be used for certain Android features. In this case, the MSRV will be
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capped at the latest stable version of Rust minus three. This inconsistency is
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not reflected in Cargo metadata, as it is not powerful enough to expose this
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@ -86,7 +85,7 @@ either [provide Winit with a `<canvas>` element][web with_canvas], or [let Winit
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create a `<canvas>` element which you can then retrieve][web canvas getter] and
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insert it into the DOM yourself.
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For example code using Winit with WebAssembly, check out the [web example]. For
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For the example code using Winit with WebAssembly, check out the [web example]. For
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information on using Rust on WebAssembly, check out the [Rust and WebAssembly
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book].
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@ -109,7 +108,7 @@ glue crate (prior to `0.28` it used
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The version of the glue crate that your application depends on _must_ match the
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version that Winit depends on because the glue crate is responsible for your
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application's main entrypoint. If Cargo resolves multiple versions they will
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application's main entry point. If Cargo resolves multiple versions, they will
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clash.
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`winit` glue compatibility table:
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@ -127,7 +126,7 @@ The recommended way to avoid a conflict with the glue version is to avoid explic
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depending on the `android-activity` crate, and instead consume the API that
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is re-exported by Winit under `winit::platform::android::activity::*`
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Running on an Android device needs a dynamic system library, add this to Cargo.toml:
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Running on an Android device needs a dynamic system library. Add this to Cargo.toml:
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```toml
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[lib]
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@ -135,14 +134,14 @@ name = "main"
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crate-type = ["cdylib"]
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```
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All Android applications are based on an `Activity` subclass and the
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All Android applications are based on an `Activity` subclass, and the
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`android-activity` crate is designed to support different choices for this base
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class. Your application _must_ specify the base class it needs via a feature flag:
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| Base Class | Feature Flag | Notes |
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| :--------------: | :---------------: | :-----: |
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| `NativeActivity` | `android-native-activity` | Built-in to Android - it is possible to use without compiling any Java or Kotlin code. Java or Kotlin code may be needed to subclass `NativeActivity` to access some platform features. It does not derive from the [`AndroidAppCompat`] base class.|
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| [`GameActivity`] | `android-game-activity` | Derives from [`AndroidAppCompat`] which is a defacto standard `Activity` base class that helps support a wider range of Android versions. Requires a build system that can compile Java or Kotlin and fetch Android dependencies from a [Maven repository][agdk_jetpack] (or link with an embedded [release][agdk_releases] of [`GameActivity`]) |
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| [`GameActivity`] | `android-game-activity` | Derives from [`AndroidAppCompat`], a defacto standard `Activity` base class that helps support a wider range of Android versions. Requires a build system that can compile Java or Kotlin and fetch Android dependencies from a [Maven repository][agdk_jetpack] (or link with an embedded [release][agdk_releases] of [`GameActivity`]) |
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[`GameActivity`]: https://developer.android.com/games/agdk/game-activity
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[`GameTextInput`]: https://developer.android.com/games/agdk/add-support-for-text-input
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@ -155,7 +154,7 @@ For more details, refer to these `android-activity` [example applications](https
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##### Converting from `ndk-glue` to `android-activity`
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If your application is currently based on `NativeActivity` via the `ndk-glue` crate and building with `cargo apk` then the minimal changes would be:
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If your application is currently based on `NativeActivity` via the `ndk-glue` crate and building with `cargo apk`, then the minimal changes would be:
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1. Remove `ndk-glue` from your `Cargo.toml`
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2. Enable the `"android-native-activity"` feature for Winit: `winit = { version = "0.29.4", features = [ "android-native-activity" ] }`
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3. Add an `android_main` entrypoint (as above), instead of using the '`[ndk_glue::main]` proc macro from `ndk-macros` (optionally add a dependency on `android_logger` and initialize logging as above).
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@ -173,7 +172,7 @@ If you encounter problems, you should try doing your initialization inside
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#### iOS
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Similar to macOS, iOS's main `UIApplicationMain` does some init work that's required
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by all UI related code, see issue [#1705]. You should consider creating your windows
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by all UI-related code (see issue [#1705]). It would be best to consider creating your windows
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inside `Event::Resumed`.
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@ -184,5 +183,5 @@ inside `Event::Resumed`.
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#### Redox OS
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Redox OS has some functionality not present yet, that will be implemented when
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Redox OS has some functionality not yet present that will be implemented when
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its orbital display server provides it.
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