iOS Abstract Out the UIView type from winit (#609)
* remove opengl code from winit * iOS: restrict EventsLoop to be created on the main thread iOS: Window can only be made once, make Drop on Window thread safe iOS: make DelegateState owned by Window, cleanup iOS: fixes from merge (class! macro) * update the changelog * Fixed nitpicks
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4 changed files with 128 additions and 114 deletions
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@ -1,7 +1,6 @@
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#![allow(non_camel_case_types, non_snake_case, non_upper_case_globals)]
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use std::ffi::CString;
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use std::mem;
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use std::os::raw::*;
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use objc::runtime::Object;
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@ -15,19 +14,11 @@ pub type Boolean = u32;
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pub const kCFRunLoopRunHandledSource: i32 = 4;
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pub const UIViewAutoresizingFlexibleWidth: NSUInteger = 1 << 1;
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pub const UIViewAutoresizingFlexibleHeight: NSUInteger = 1 << 4;
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#[cfg(target_pointer_width = "32")]
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pub type CGFloat = f32;
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#[cfg(target_pointer_width = "64")]
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pub type CGFloat = f64;
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#[cfg(target_pointer_width = "32")]
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pub type NSUInteger = u32;
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#[cfg(target_pointer_width = "64")]
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pub type NSUInteger = u64;
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#[repr(C)]
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#[derive(Debug, Clone)]
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pub struct CGPoint {
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@ -76,6 +67,8 @@ extern {
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pub fn longjmp(env: *mut c_void, val: c_int);
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}
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pub type JmpBuf = [c_int; 27];
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pub trait NSString: Sized {
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unsafe fn alloc(_: Self) -> id {
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msg_send![class!(NSString), alloc]
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