Windows: respect min/max sizes when creating the window (#2393)

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Amr Bashir 2022-08-04 23:03:55 +02:00 committed by GitHub
parent c53a574bff
commit 6b7ceedc91
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3 changed files with 34 additions and 2 deletions

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@ -511,6 +511,29 @@ impl Size {
Size::Logical(size) => size.to_physical(scale_factor),
}
}
pub fn clamp<S: Into<Size>>(input: S, min: S, max: S, scale_factor: f64) -> Size {
let (input, min, max) = (
input.into().to_physical::<f64>(scale_factor),
min.into().to_physical::<f64>(scale_factor),
max.into().to_physical::<f64>(scale_factor),
);
let clamp = |input: f64, min: f64, max: f64| {
if input < min {
min
} else if input > max {
max
} else {
input
}
};
let width = clamp(input.width, min.width, max.width);
let height = clamp(input.height, min.height, max.height);
PhysicalSize::new(width, height).into()
}
}
impl<P: Pixel> From<PhysicalSize<P>> for Size {