examples/child_window: use distinct color/position for children
This should help with understanding how they work.
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2 changed files with 51 additions and 12 deletions
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@ -9,7 +9,10 @@
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#[allow(unused_imports)]
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pub use platform::cleanup_window;
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#[allow(unused_imports)]
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pub use platform::fill_window;
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#[allow(unused_imports)]
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pub use platform::fill_window_with_color;
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#[cfg(not(any(target_os = "android", target_os = "ios")))]
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mod platform {
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@ -70,7 +73,7 @@ mod platform {
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}
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}
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pub fn fill_window(window: &dyn Window) {
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pub fn fill_window_with_color(window: &dyn Window, color: u32) {
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GC.with(|gc| {
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let size = window.surface_size();
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let (Some(width), Some(height)) =
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@ -84,17 +87,21 @@ mod platform {
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let surface =
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gc.get_or_insert_with(|| GraphicsContext::new(window)).create_surface(window);
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// Fill a buffer with a solid color.
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const DARK_GRAY: u32 = 0xff181818;
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// Fill a buffer with a solid color
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surface.resize(width, height).expect("Failed to resize the softbuffer surface");
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let mut buffer = surface.buffer_mut().expect("Failed to get the softbuffer buffer");
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buffer.fill(DARK_GRAY);
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buffer.fill(color);
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buffer.present().expect("Failed to present the softbuffer buffer");
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})
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}
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#[allow(dead_code)]
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pub fn fill_window(window: &dyn Window) {
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fill_window_with_color(window, 0xff181818);
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}
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#[allow(dead_code)]
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pub fn cleanup_window(window: &dyn Window) {
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GC.with(|gc| {
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@ -112,6 +119,11 @@ mod platform {
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// No-op on mobile platforms.
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}
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#[allow(dead_code)]
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pub fn fill_window_with_color(_window: &dyn winit::window::Window, _color: u32) {
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// No-op on mobile platforms.
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}
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#[allow(dead_code)]
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pub fn cleanup_window(_window: &dyn winit::window::Window) {
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// No-op on mobile platforms.
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